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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old June 13th, 2010, 03:54 PM
Griffin Griffin is offline
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Re: Supergirl - Design Phase

I think Necro's version of heat vision is the right direction. I see now that you guys are going for a variable attack potential, and that could certainly work thematically. However, I think we should still keep things open for suggestions, that way we hear all options and choose the best. HV is after all, a power that will be used again.
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  #14  
Old June 13th, 2010, 04:38 PM
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Re: Supergirl - Design Phase

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Originally Posted by Griffin View Post
I think Necro's version of heat vision is the right direction. I see now that you guys are going for a variable attack potential, and that could certainly work thematically. However, I think we should still keep things open for suggestions, that way we hear all options and choose the best. HV is after all, a power that will be used again.
I suppose I was aiming for that. I just get sick of all the D20 roll place a wound type ability as they don't take into account the defence of the defending figure. This to me is sort of like the longer she can stay focused the more concentrated the burn is going to be but being able to defend against it is still up to the defenders own strengths, as I don't see HV as strictly always wound ability, especially against other super heroes/villains.

Cheers
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  #15  
Old June 13th, 2010, 05:48 PM
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Re: Supergirl - Design Phase

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Originally Posted by A3n View Post
This to me is sort of like the longer she can stay focused the more concentrated the burn is going to be but being able to defend against it is still up to the defenders own strengths
That got me thinking. How about a Special Attack with an Attack of zero, and you get to add 1 attack die for each Move you reduce by this turn? It would work better if it could be before moving, but special attacks just don't work that way...
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  #16  
Old June 13th, 2010, 07:29 PM
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Re: Supergirl - Design Phase

I really like the d-20 before attacking idea because I don't see any Krptonian being a sniper-type character. However, I also really like Necro's version there. What if there were a maximum number of dice so that the potential was much lower than her normal attack? This way using her as a sniper would be using her in a weakened state.

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  #17  
Old June 13th, 2010, 07:45 PM
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Re: Supergirl - Design Phase

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Originally Posted by Spidey'tilIDie View Post
I really like the d-20 before attacking idea because I don't see any Krptonian being a sniper-type character. However, I also really like Necro's version there. What if there were a maximum number of dice so that the potential was much lower than her normal attack? This way using her as a sniper would be using her in a weakened state.
I could see a cap of 5. But having said that you would have to have a good run of dice to get to even 5.
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  #18  
Old June 13th, 2010, 08:01 PM
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Re: Supergirl - Design Phase

Do I have to say what I think about an artificial cap?

And Grif, until we vote, everything's open for discussion. Stop being such a drama queen.


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  #19  
Old June 13th, 2010, 08:24 PM
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Re: Supergirl - Design Phase

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Originally Posted by NecroBlade View Post
Do I have to say what I think about an artificial cap?
And Grif, until we vote, everything's open for discussion. Stop being such a drama queen.
No, I am sure we are all well aware how you feel. However, it works for 2-face and if we don't have one, I prefer the d20 based power.

EDIT: Sorry Necro, that comment was not meant to be snarky, as it seemed when I re-read it.

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  #20  
Old June 13th, 2010, 10:33 PM
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Re: Supergirl - Design Phase

I still really like the idea of trading movement for attack strength for Heat Vision - it really portrays the idea of having to stand still to focus. If we go the d20 route, perhaps it could be a high roll, and then you can add to your roll for every space you reduce your movement...?
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  #21  
Old June 13th, 2010, 11:05 PM
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Re: Supergirl - Design Phase

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Originally Posted by GreyOwl View Post
I still really like the idea of trading movement for attack strength for Heat Vision - it really portrays the idea of having to stand still to focus. If we go the d20 route, perhaps it could be a high roll, and then you can add to your roll for every space you reduce your movement...?
Oooo...I like this idea. So, basically if Supergirl were adjacent, she could choose not to move and add 7 to whatever she rolled? That is pretty cool.

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The correct way to add C3G playtests to posts.
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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
RIP George Perez
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  #22  
Old June 13th, 2010, 11:53 PM
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Re: Supergirl - Design Phase

I don't mind the idea of the attack increasing with the number of spaces not moved but I still don't want a D20 power. I want this this to be a special attack not just a power.

Cheers
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  #23  
Old June 14th, 2010, 08:31 AM
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Re: Supergirl - Design Phase

The concept can be done either way. Add to the d20, add attack dice to a special attack. Conceptually, I like the idea of a special attack better except for one thing - it would be done after moving. I think before moving is more thematic and the only way to do that is a special power. Unless she has a power stating she can attack before moving...
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  #24  
Old June 14th, 2010, 01:16 PM
Griffin Griffin is offline
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Re: Supergirl - Design Phase

I am really liking the discussion on this right now, and though I don't have much to add other than agreeing with the SA version and GO's approach of not moving mechanic, I will say that we should all keep in mind that HV is going to be used several times over for other future units.

And Necro, that's "your Majesty Drama Queen" to you!
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