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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


 
 
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Old September 22nd, 2018, 11:44 PM
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Re: Heroscape Power Rankings: Complete?

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Originally Posted by JaesShurrig View Post
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Originally Posted by Jexik View Post
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Originally Posted by JaesShurrig View Post
I understand that this could take a substantial amount of time, but I feel like a lot of the short summaries are too short. a few examples are:

Black Wyrmlings- "Cute as Krav or PK tech."

Eltahale- "She's pretty neat and has a cool attack."

Emirroon- "Well, he's more reliable than Saylind."

Granite Guardians- "They're just like Minions... only not."

Grok Riders- "I don't Grok the Groks."

Rhogar Dragonspine- "He's a dude."

Shurrak- "Bowl for Romans!"

There are more like this, but I feel like you get the point. Not to mention, there are a few that just refer you to other units, but I don't think that's super helpful, especially for newcomers to the game. While I get that these descriptions aren't all too serious, what would someone who doesn't understand the meta gain from (say Grimnak's description, which is literally just "CHOMP.") reading them?
The original power rankings (back when spider wrote them) were fairly tongue-in-cheek and heavily influenced by his appreciation of ranged units (and the maps that favored them). He was honestly surprised that they were as popular as they were. When units are kinda bad and not worth playing in a tournament, there isn't much to say beyond "he's a dude." I can't imagine wanting to use Rhogar in a competitive event.

When it comes to most of the D&D units, I probably didn't get enough time with them at a competitive level to understand them; Eltahale is a good example and a great cleanup unit, and this 1x or 2x Mezzo spiciness is something new, but also something that probably wouldn't have appeared in the 24-hex, non Reverse the Whip era.

Even though I'm lurking again a bit, I'm hesitant to make a ton of changes here because A) I hardly play enough to have more informed decisions than many of you B) It takes a bit of time C) I think it might provide an interesting snapshot of that time period and playing style.

The biggest thing I've noticed when I have come back is the map changes. Smaller foot prints and "bridge" shaped maps rather than "valley" maps with the height largely in the middle has been a huge boon for melee armies, and why I begrudging accept all of your 4th = 10th claims.
I totally get not wanting to change the original post due to nostalgia, new information or whatever, totally get that. It really is a good tier list, and now that I know @OrcElfArmyOne is working on a more current power ranking list, maybe it isn't so necessary to change this original one. I'm fairly new to this community, and while there are still units I have yet to use (I've been dreading having to purchase Aquilla's Alliance) or have the chance to enter a tournament, I do think it's important to give each unit a decent testament. If you look at who's won any major tournament's it's pretty obvious that Deathwalker 7000 sucks and Raelin is overpowered, but if Raelin's description was just "She's overpowered," it's not helpful, and that's really all I was getting at.

Again, I'm fine if this list stays the same, especially with Orc's work on a new power ranking list. It is a loooooooot of work to compile this, so thank you for that and thanks for responding
I will say that where the units are ranked are pretty much going to stay the same until next summer (GenCon time and the Main Event armies I prep with). Many of the switches I made are also reflected in dok's VC power rankings of just units misranked (Eltahale, Romans, MoU/SoJ, MBS, Nilf, etc), while other changes are definitely less community-held opinions (although I still made the changes because they're wrong ). I just need to put in the time to write descriptions for units and why they are where they are.
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