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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them


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  #49  
Old March 1st, 2010, 07:39 PM
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Re: Adam's Custom Heroes - WHIZZER & JUGGERNAUT 3/1

I have been tweaking my customs all day, referring to the books of Heroscape figures and all the ones I read capitalized Army Card, Order Marker, and other specific peripherals. Unless they changed it, Army Card should be capitalized to be more official.

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  #50  
Old March 1st, 2010, 07:44 PM
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Re: Adam's Custom Heroes - WHIZZER & JUGGERNAUT 3/1

Quote:
Originally Posted by SirGalahad View Post


Juggernaut's power moves come from acceleration in a straight line, so allowing him the flexibility of changing directions to Trample doesn't seem quite right. Maybe starting with a smaller base attack (2-3) and adding 1 attack die for each empty space in a straight line between Juggy and the opponent's figure, maybe up to +4

(1)Jean Grey's Psionic Grip should be able to stop him. (2)Summoning should also work on him as well.
1) No. Juggernaut is UN-stoppable. Literally. The only thing that can keep him from moving is himself or loss of contact with the ground which provides him locomotion.

2) However, he should be able to be moved, as he is NOT Immovable; that is the Blob.

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  #51  
Old March 1st, 2010, 09:42 PM
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Re: Adam's Custom Heroes - WHIZZER & JUGGERNAUT 3/1

As always, I appreciate the feedback.

Quote:
Originally Posted by SirGalahad View Post
Juggernaut's power moves come from acceleration in a straight line,
I don't know where that comes from, outside of the Xmen Movies.

Juggernauts' powers are magic based, not kinetic.

At the height of his power he possessed virtual invulnerability, extraordinary superhuman strength, and could generate an impenetrable forcefield around himself. (The Marvel Encyclopedia pg153) The Gamers Handbook of the Marvel Universe lists his movement as literally unstoppable. Buildings, cars, and other solid objects don't slow him down.

Quote:
allowing him the flexibility of changing directions to Trample doesn't seem quite right. Maybe starting with a smaller base attack (2-3) and adding 1 attack die for each empty space in a straight line between Juggy and the opponent's figure, maybe up to +4
Actually, Mat Helm did that with his Juggernaut custom. It's entirely playable, and not out of character, but not the interpretaion I was shooting for.


Quote:
Jean Grey's Psionic Grip should be able to stop him.
If he loses his hemlet, otherwise magic should trump Jean's Psionic abilities

Quote:
Summoning should also work on him as well.
Since the only summoning I'm aware of in Heroscape is friendly, I don't see that being an issue
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  #52  
Old March 1st, 2010, 09:51 PM
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Re: Adam's Custom Heroes - WHIZZER & JUGGERNAUT 3/1

Quote:
Originally Posted by Confred View Post
I have been tweaking my customs all day, referring to the books of Heroscape figures and all the ones I read capitalized Army Card, Order Marker, and other specific peripherals. Unless they changed it, Army Card should be capitalized to be more official.
Okies. I had used Blob as a reference, and it wasn't done that on his card. I thought you were going to refer to some sort of obscure English grammer rule.

I'll change it in the next revision.

Quote:
Originally Posted by Spidey'TilIdie
1) No. Juggernaut is UN-stoppable. Literally. The only thing that can keep him from moving is himself or loss of contact with the ground which provides him locomotion.

2) However, he should be able to be moved, as he is NOT Immovable; that is the Blob.
So he could be thrown, but not held. I'll have to figure out how to reword the power.

I mostly want to make sure he won't fall victim to Jean's Psionic Grip
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  #53  
Old March 2nd, 2010, 01:16 AM
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Re: Adam's Custom Heroes - WHIZZER & JUGGERNAUT 3/1



I reworded Unstoppable to only prevent his movement from being stopped, so he can now be thrown.

I also upped his life to 8, since all the gaming resources I have put his defenses and life at equal or better than Hulk/Abomination.

He still lacks Hulk/Abominations raw damage potential, Area of Effect Special Attack, and mobility, so I've left his cost at 300.
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  #54  
Old March 3rd, 2010, 01:31 PM
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Re: Adam's Custom Heroes - SPIDERMAN 2099 3/3

After talking with one of my gaming buddies about coming up with more heroes below the 200 point mark, I started toying with ideas for Spiderman 2099 and Scarlet Spider.

This is my Spiderman 2099


Spiderman 2099, Miguel O'Hara, doesn't have the same spidersense that Peter Parker does, but he does have superhuman sight and hearing which oftensave his bacon. I wanted him to play differently than Spidey so I took his defensive powers into a different direction.

His biggest difference in powers was his venomous bite. I wanted it to be usefull, but not too powerfull, so I kept his attack at 4.
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  #55  
Old March 3rd, 2010, 01:57 PM
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Re: Adam's Custom Heroes - SPIDERMAN 2099 3/3

Instead of "this creature," you should probably say "Spiderman."

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #56  
Old March 3rd, 2010, 10:21 PM
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Re: Adam's Custom Heroes - SPIDERMAN 2099 3/3

Re-reading Spiderman 2099 I realised that as it's currently written you could basically keep attacking with the Webline special attack untill you stop rolling skulls if the venomous bite hit. That was not my intention.

I also forgot to include some sort of mobility power....

I think I may increase his range to 4, and change WebLine Special Attack into a move 4 spaces, ignoring terrain and elevation power.
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  #57  
Old March 4th, 2010, 01:18 AM
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Re: Adam's Custom Heroes - SPIDERMAN 2099 3/3

Quote:
Originally Posted by IAmBatman View Post
Instead of "this creature," you should probably say "Spiderman."
Actually, it should probably read "Spider-Man."
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  #58  
Old March 4th, 2010, 02:40 AM
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Re: Adam's Custom Heroes - SPIDERMAN 2099 3/3

"Spider-Man" would refer to the other character



Decided to go with something a little more traditional with the 20 sided die roll, but I eliminated the swing line move.

He moves differently. He lacks a special attack. His venomous bite encourages him to stay adjacent to his opponents. He is similar to classic Spidey, but different enough to encourage a unique play style.
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  #59  
Old March 4th, 2010, 04:32 AM
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Re: Adam's Custom Heroes - SPIDERMAN 2099 3/3

Quote:
Originally Posted by Sherman Davies View Post
Quote:
Originally Posted by IAmBatman View Post
Instead of "this creature," you should probably say "Spiderman."
Actually, it should probably read "Spider-Man."
Quote:
Originally Posted by Adam Souza View Post
"Spider-Man" would refer to the other character

Oh, snap!

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #60  
Old March 4th, 2010, 11:23 AM
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Re: Adam's Custom Heroes - SPIDERMAN 2099 3/3

Not really, I was referring to the fact that Adam forgot the hyphen.

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