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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Re: Help With Wurdz
Hope you don't mind Scytale, but I went ahead and transcribed the card's text per Dad_Scaper's earlier request.
FLOWING OOZE After a Yellow Ooze moves normally or with this special power, you may choose any other Yellow Ooze you control that has not moved this turn and was adjacent to this Yellow Ooze before it moved. Place the chosen Yellow Ooze adjacent to any Yellow Ooze you control that moved this turn. If possible, you must place it adjacent to at least two Yellow Ooze that moved this turn. A Yellow Ooze moved by Flowing Ooze will take any leaving engagement attacks. ENGULF When attacking with a Yellow Ooze, you may add one additional attack die for each other Yellow Ooze you control adjacent to the defending figure. OOZE REGROWTH If a Yellow Ooze destroys a figure that is not destructible object with a normal attack, you may place one of your previously destroyed Yellow Ooze adjacent to any Yellow Ooze you control. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#2
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Re: Help With Wurdz
Thanks, Scy, for the opportunity to look at one of your excellent customs. I'll have a look at it tomorrow. And thanks, SW, for the transcription.
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#3
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Re: Help With Wurdz
And now, on to Scy's Yellow Ooze.
As Scy knows, I'm a big fan of his customs, but when I saw this one I thought "That guy," the Yellow Ooze, not Scy, "needs an edit." So, let's see if I can help. Quote:
Quote:
After a Yellow Ooze moves normally or with Flowing Ooze, you may choose any other Yellow Ooze you control that has not moved this turn and was adjacent to this Yellow Ooze before it moved. Place the chosen Yellow Ooze adjacent to any Yellow Ooze you control that moved this turn. If possible, you must place it adjacent to at least two Yellow Oozes that moved this turn. A Yellow Ooze moved by Flowing Ooze will take any leaving engagement attacks.Yielding: Quote:
My goal here was just to tighten it up. The grammar & spelling & whatnot are all fine, which I'm sure is not a surprise to you. Quote:
Quote:
I also know you well enough to leave alone the "with a normal attack," though perhaps "with an attack" would serve your subtle purposes more simply. I will leave that in your capable hands. See how the card looks with the shorter Flowing Ooze. I hope you like it, many thanks for sharing! |
#4
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Re: Help With Wurdz
Just my two pennoth about the Marshal name - I'm not really seeing much of a problem, considering the general naming convention for Warforged (seems to fit in with Heirloom and Siege reasonably) - but maybe 'Martial' would be another good possibility? Or most other words that feel fairly militaristic, really.
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#5
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Re: Help With Wurdz
William, I genuinely & warmly appreciate you bringing me something to do when this thread was too quiet.
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#6
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Re: Help With Wurdz
Sanity check on Flowing Ooze?
Have you thought about how it works with roads? A single ooze on a road and adjacent to another ooze could potentially slingshot a trailing ooze 20 spaces or more in even a moderately large ooze horde. ~Aldin, going with the flow He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#7
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Re: Help With Wurdz
Quote:
Your point about roads is a valuable one. It's a bit nuts how well an ooze can move along a road (due to the flat +3 along with the relative flatness of roads). But it's not worth trying to force another power on the crowded card to prevent it. |
#8
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Re: Help With Wurdz
No worries, Scytale. It's not like I'm sitting here thinking it's overpowered, just that there are some stupid ooze tricks that can be played. Moving your ooze becomes an exercise in marble madness, banking off height changes, sliding along roads and bouncing just right into bottlenecks
Fun! ~Aldin, getting oozed to the idea He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#9
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Re: Help With Wurdz
Quote:
And thank you D_S, for the wording suggestions. Numerous suggestions in my customs thread helped to refine the wording and your suggestions will help even more. It's still a complicated power, but that's the price I'm willing to pay for how well it works. |
#10
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Re: Help With Wurdz
Quote:
As you noted in your own customs thread, the scariness of Engulf is at least partly mitigated by the fact that it's Ooze with the OM on it that has to do the attacking. That, along with the preference for placing a flowing Ooze alongside two of its brethren, where possible, should keep the power from dominating a game. |
#11
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Re: Help With Wurdz
Looking forward to trying the Ooze out as a neutral foe in a free for all game. It as an extremely creative design and looks like it would be super fun to get in a game. We usually play C3G though, so I may bump up its stats a tiny bit. Well done.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#12
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Re: Help With Wurdz
IshMEL's Lord Revadac:
Lord RevadacThanks, IshMEL, for sharing this excellent custom with the SoV and with the rest of us who follow that thread. I like the name of the hero. When I think "cadaver," I normally think of something a medical student would dissect and not a mighty undead fiend, but it mostly works. I have three problems with "Miasma of Pestilence 11," all of which have to do with the name of the power. First of all, this is a power that is clearly named especially for this unit. So the "11" can (and should) be dropped, in order to get the most out of the punch of the colorful name. Second, a "miasma" is a cloud. It does not come and go. You explained that the idea is that it's like dust bursting from a cushion, which makes sense thematically. I don't think it's properly a "miasma," though; perhaps a "vapor" or a "fume." Also, I *love* the idea of a power using the word "miasma." If the canon is really missing one thing, it's that word, which is a good one. Third, the "of" doesn't work there. Unlike "Fit of Madness," the second thing (pestilence) isn't really a type of the first thing (miasma). If you want to use the two words together, there is a simpler way: Pestilential Miasma. That works. The cleanest resolutions for the second issue involve dropping the word miasma or changing the power, and I'm not crazy about either of those options. Either make it a proximity thing, or change it to "Pestilential Fumes" or something, but if you really like "Pestilential Miasma" I'd understand. My ideal solution, as an editor and not a designer, is make Pestilential Miasma something that hits when you come next to him, maybe regardless of whether you are friend or foe. That would be cool. But that's not the unit you created. Thanks again for sharing! Last edited by Dad_Scaper; June 20th, 2014 at 09:37 AM. Reason: cleaned up & clarified |