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#13
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Re: The Book of Shieldsmiths of Granite Keep
The 5 defense won't help them against Chompy or the Dragon Queen, and with only three per squad @ 80 points, they could die off pretty fast. Every time I try to build a dwarves-themed army with these guys, I always end up using the Axegrinders instead - 4 @ 70 AND bonding just works out a better value.
Of course, if I weren't going for a themed army, they might work better. Or in a non-drafting build, I suppose. ~Z |
#14
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Re: The Book of Shieldsmiths of Granite Keep
They aren't as good as the Axegrinders, but that's on purpose; the Axegrinders are a versatile, A-ranked squad. With that said, Raelin-backed Shieldsmiths are a meaty, meaty screen that can really hit back.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#15
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Re: The Book of Shieldsmiths of Granite Keep
For their steadfast power, it says they can't be moved. Can they be locked down though with powers such as Gladiatron's Cyberclaw?
my custom cards https://www.heroscapers.com/communit...18#post2265918 |
#16
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Re: The Book of Shieldsmiths of Granite Keep
Cyberclaw can’t move them, can it?
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#17
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Re: The Book of Shieldsmiths of Granite Keep
Sounds to me like they can be locked down. Steadfast prevents them from being moved, but it does not prevent them from being prevented from moving.
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#18
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Re: The Book of Shieldsmiths of Granite Keep
Basically Steadfast prevents an opponent from moving them. Cyberclaw prevents *anyone* from moving them.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#19
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Re: The Book of Shieldsmiths of Granite Keep
Ah, that's a shame.
my custom cards https://www.heroscapers.com/communit...18#post2265918 |
#20
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Re: The Book of Shieldsmiths of Granite Keep
I've been playing a 1000pt Dwarf army with Mok and I'm having a hard time finding a place for this squad. The Axegrinders with bonding make it hard to justify taking these guys over them.
Originally I had planned on using them for gunners for Mok but since you only have 3 figures per 80 point squad that seems like a waste especially since they seem to be more powerful on the ground than as a gunner. I think they fit better in non-Dwarf armies and as pointed out earlier, paired with someone like Raelin. Interesting squad nonetheless. I'll have to try them in different builds and in different maps and scenarios. |
#21
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Re: The Book of Shieldsmiths of Granite Keep
Quote:
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#22
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Re: The Book of Shieldsmiths of Granite Keep
Quote:
You're absolutely right about board control and I think thats why early on its hard justify them moving out first. Thanks for the perspective! |
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