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Dungeons & Dragons Customs Hey the title says it all |
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#13
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Re: D&D ToEE Full Box Customs - Need Help! - Updated 10/4
NAME = Earth Mauler Warrior
SPECIES = Human UNIQUENESS = UNCOMMON Hero CLASS = Earth Cultist PERSONALITY = Devote SIZE/HEIGHT = Medium 4 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 4 POINTS = 70 Earth Slam Special Attack Range: Special When Earth Cultist Warrior attacks with the Earth Slam Special Attack, target one adjacent figure. Earth Slam Special Attack will affect all figures adjacent to the target, that are within 2 height layers of the target, and that do not have the Earth's Blessing Special Rule. Earth's Blessing When Earth Mauler attacks a figure on a Rock space subtract 1 from that figures defense. Edit Log -actually updated name and type to include warrior and uncommon hero -increase life by 2 to help better represent the empowered version. -reduced movement by 1 to 5 to show they are bit heavier/ slower then the other cultist. Last edited by Smurf_Scape; October 16th, 2016 at 10:11 PM. Reason: updated to actual tile, rock |
#14
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Re: D&D ToEE Full Box Customs - Need Help! - Updated 10/4
I'm thinking about adding the special attack to all the cultist and then have the warriors differentiate with some sort of bonding ability with cultist of its kind. Does anyone think that sounds good, or is that adding too many special powers to these guys?
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#15
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Re: D&D ToEE Full Box Customs - Need Help! - Updated 10/4
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Question: for your Earth Cultists you have mentioned mountain spaces - what do you count as those? Because there are no "official" mountain spaces. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#16
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Re: D&D ToEE Full Box Customs - Need Help! - Updated 10/4
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With regards to the abilities I understand what your saying with my choice, I guess I should really wait on deciding power levels until I see the rest of the units that are stashed in my basement at home (currently at college). I was thinking I wanted these guys to be balanced relatively to all 'official' and C3G units so this could be a resource for others wanting to do the same, but for now I should start with my own creations and maybe gear them towards the rest later. See the path before the destination and what not. Trying to follow their power rating from the stat cards, def& life wise from lowest to highest it goes, Air<Water~Fire<Earth Atk& Accuracey wise from lowest to highest, Air<Water~Fire<Earth I would rather prefer them to be equal. So I am thinking that Air's base range mitigates their unequal status, thinking the earth guys should have a slower movement then the other three, yeah they are strong cause of the rock and all but it weighs more, right? planning ahead, fire warrior will have 2 life, 4 def, water warrior will have 3 life but 3 def. Atk will be the same of 4. Range&move will be equal as well. Last edited by Smurf_Scape; October 8th, 2016 at 01:19 AM. |
#17
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Re: D&D ToEE Full Box Customs - Need Help! - Updated 10/4
NAME = Air Ranger
SPECIES = Human UNIQUENESS = UNCOMMON Hero CLASS = Air Cultist PERSONALITY = Devote SIZE/HEIGHT = Medium 4 LIFE = 2 MOVE = 6 RANGE = 6 ATTACK = 3 DEFENSE = 3 POINTS = 70 Air Bolts When an Air Ranger attacks a figure that has already been damaged by an air cultist figure, add 1 to the attack dice of the Air Ranger for each wound inflicted this turn by figures that are air cultist. Air's Blessing Figures that have the Flying special power subtract 1 from their defense dice when attacked by an Air Ranger. Edit Log Last edited by Smurf_Scape; October 16th, 2016 at 10:10 PM. |
#18
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Re: D&D ToEE Full Box Customs - Need Help! - Updated 10/4
NAME = Air Crossbowers
SPECIES = Human UNIQUENESS = COMMON Squad CLASS = Air Cultist PERSONALITY = Devote SIZE/HEIGHT = Medium 4 LIFE = 1 MOVE = 6 RANGE = 5 ATTACK = 3 DEFENSE = 2 POINTS = 65 Air's Blessing Figures that have the Flying special power subtract 1 from their defense dice when attacked by an Air Crossbower Edit Log Last edited by Smurf_Scape; October 16th, 2016 at 10:10 PM. |
#19
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Re: D&D ToEE Full Box Customs - Need Help! - Updated 10/4
NAME = Water Swords
SPECIES = Human UNIQUENESS = COMMON Squad CLASS = Water Cultist PERSONALITY = Devote SIZE/HEIGHT = Medium 4 LIFE = 1 MOVE = 6 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = 65 Water's Blessing Water Swords that are on a water or swamp space add 4 to their range. A Water Sword does not have to stop its movement when entering a water space. Last edited by Smurf_Scape; October 16th, 2016 at 10:10 PM. |
#20
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Re: D&D ToEE Full Box Customs - Need Help! - Updated 10/4
A few of my customs work great for some of those figures, especially the Troglodytes and Halfling Rogue
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C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#21
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Re: D&D ToEE Full Box Customs - Need Help! - Updated 10/4
@lefton4ya
I do enjoy your hobbit! I think it is a perfect fit for the haffling miniature. You now have me torn with the trogolodytes! :'{ I like the idea of just using them as proxies for the green scales, but I feel like your customs meets them a bit better.
I think I have a better proxie for the green scale in mind, but I still don't have those. I think because ToEE only contains 3 trogoldytes I'll stick with GreenScale Warriors as the suggested . Thanks for pointing out your customs and stopping by. I would love to here what you think of my Cultist customs! |
#22
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Re: D&D ToEE Full Box Customs - Need Help! - Updated 10/4
Thanks for the thanks. You can always use the same figures to both proxy official figures and for a custom, as long as you are not playing both in the same game. I do it all the time.
Nice cultists. Couple of questions: Flaming Lance Special Attack - is this supposed to be like a fire line attack or Zelrig's majestic fires attack? It is not clear how you chose more than one person to attack - you can model it after Mimring, Zelrig, Brimstone, Quahon, or another dragon. Air Bolts - generally you should not be keeping track of who wounded a figure other than that turn, so you can model it after Blood Frenzy or just word it for wounds inflicted this turn. You can add an attack or move bonding power to all the cultist squads, such as modeling after the Varkaanan Wolf Pack: CULTIST PACT After revealing an Order Marker on the XXX card, before taking that turn with the XXX, you may choose one other Cultist Army Card you control and take a turn with it. You may not attack with more figures from the chosen Army Card than the number of destroyed XXX on this card. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#23
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Re: D&D ToEE Full Box Customs - Need Help! - Updated 10/4
The THE FIRE LANCE SPECIAL ATTACK I intended it to be similar to mimrings, I admit I did not actually compare the wording when writing. Ill have to rewrite those this weekend.
The AIR BOLTS were meant to be exactly like the protectors of ullar s special, but instead of a specific figure it a specific class of figure, ie air cultist. I was thinking of adding a bonding power very similar to the wolf packs effects, discovered them with making the gnoll hunters, to the empowered cultist. And adding the special attacks to all the regular ones. But I was getting stumped with the xxx part. I was tossing around the idea of moving minimum two, up to a cap, but have it be limited. Move with non engaged figure or attack with engaged figures. Seems to happen the air cultist in making them do damage, but at the same time help them kite more. Its getting late for me, I feel like I'm making no sense and talking in circles. Ill come back tomorrow sometime and try to make better sense of my thoughts. |
#24
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Re: D&D ToEE Full Box Customs - Need Help! - Updated 10/4
NAME = Water Sword Warrior
SPECIES = Human UNIQUENESS = UNCOMMON Hero CLASS = Water Cultist PERSONALITY = Devote SIZE/HEIGHT = Medium 4 LIFE = 3 MOVE = 6 RANGE = 1 ATTACK = 4 DEFENSE = 3 POINTS = 70 Water Pulse Special Attack Attack: 2 The defending figure is moved up to the current range of Water Sword Warrior away from Water Sword Warrior in a straight line. If water sword warrior inflicted at least one wound to the defending figure, Water Sword Warrior may move up to its current range after it uses Water Pulse Special Attack. Water's Blessing Water Swords that are on a water or swamp space add 4 to their range. A Water Sword does not have to stop its movement when entering a water space. Last edited by Smurf_Scape; October 16th, 2016 at 10:09 PM. |
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