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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Aquaman
The Book of Aquaman C3G DC WAVE 7 THE PURSUIT OF JUSTICE The figure used for this unit is a Heroclix figure from the Icons set. Its model number and name are #025-027 / Aquaman. _________________________________________________________________ Character Bio - Aquaman was born as Orin to Queen Atlanna and the mysterious wizard Atlan in the Atlantean city of Poseidonis. As a baby, he was abandoned on Mercy Reef (which is above sea level at low tide, causing exposure to air which would be fatal to Atlanteans) because of his blond hair, which was seen by the superstitious Atlanteans as a sign of a curse they called "the Mark of Kordax." As a feral child who raised himself in the wilds of the ocean with only sea creatures to keep him company, Orin was found and taken in by a lighthouse keeper named Arthur Curry who named Orin "Arthur Curry" after himself. One day, Orin returned home and found that his adoptive father had disappeared, so he set off on his own. Aquaman lost his left hand when the madman Charybdis stole his ability to communicate with sea life and stuck Arthur's hand into a piranha-infested pool. This caused Aquaman to become somewhat unhinged, and he began having prophetic dreams, and then, in need of a "symbol", attached a harpoon spearhead to his left arm in place of his missing hand. Blamed by his people for the initial decision to take them back in time, Aquaman was sentenced to death, but he escaped, and met the Lady of the Lake, who gave him a new prosthetic hand composed of mystical water with unusual properties. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities
-Strategy, Tactics and Tips-
Card Updates: 3 January 2021 - Water Leap wording update My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller Last edited by Splash; August 1st, 2022 at 07:28 PM. Reason: png |
#2
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Re: Aquaman - Design Phase
NAME = AQUAMAN
SECRET IDENTITY = ARTHUR CURRY SPECIES = ATLANTEAN UNIQUENESS = UNIQUE HERO CLASS = KING PERSONALITY = VALIANT SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 6 DEFENSE = 5 POINTS = 230 POWER OF THE DEEP Aquaman does not stop his movement when entering water spaces. Add 2 to Aquaman's attack, defense, and range while he is on a water space. WATER LEAP 10 If Aquaman ends his normal movement on a water space, he may move up to 3 spaces with Water Leap. When moving with Water Leap, Aquaman has the Flying special power, but may not move up or down more than 10 levels in a single leap and will not take any leaving engagement attacks. HAND OF THE WATERBEARER After taking a turn with Aquaman, you may roll the 20-sided die, adding 6 to the roll if Aquaman is on a water space. If you roll 12 or higher, you may remove 1 Wound Marker from Aquaman's card or an adjacent figure's card. SUPER STRENGTH My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller Last edited by tcglkn; December 28th, 2020 at 11:21 PM. |
#3
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Re: Aquaman - Design Phase
Good stuff! I think I'm digging the power set here. The stat boosts for being on water are very big, but they need to be to combat lack of height advantage. His water leap power should help him hit some heights as well. I think I'm OK with all of his powers being water based, because we have enough JLA at this point that I'm only drafting this guy on a map with water anyway.
Two changes I'd like to see and they're both surface level: I'd like to see "Rule" changed to "King." (He shouldn't bond with Moloids, that's just weird ...). And I'd like to see Endurance of the Deep changed to Power of the Deep since so much more is going on that life or defense (aka endurance). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#4
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Re: Aquaman - Design Phase
I actually had king first but changed it as I typed this up, I don't even know why. Maybe I thought it sounded better.
I can go with power of the deep. I was actually struggling for a name for that power it came to me at the last minute, again as I was typing it up. I was heavily influenced by the brainstorming suggestions to make the power set as is. & afterwards my thought was that of yours he is a water type draft. My initial thoughts when I drafted Aquaman that I didn't want to do that but make a powerhouse that would receive a wound at the end of the round if he rolled 5 or less on a d20 (subtracting the amount of spaces to the nearest water from his roll) but the brainstorming kind of lead me to the above. Which I am ok with, because he isn't weak out of water he just gets more benefits when he is in water. Which is kind of similar in a reverse function to my initial thoughts. Also the choosing the water had sculpt kind of locked in the direction also. Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#5
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Re: Aquaman - Design Phase
Yeah, I think if we want a less water dependent Aquaman, we can do that with the hook hand version in the future.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#6
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Re: Aquaman - Design Phase
Awesome concept!
Do you want him being able to take glyphs with Water Leap? If not, he should be placed on an "empty" space. |
#7
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Re: Aquaman - Design Phase
Yep that was deliberate, the wording I was copying had empty & I just couldn't see a reason why he shouldn't be able to leap out of water & land on a glyph.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#8
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Re: Aquaman - Design Phase
I love the design and I am good with grabbing glyphs on the "fly".
Can we streamline this though and imagine him gaining the speed he needs to leap by going "down" and then "up" instead of just across a bunch of water? WATER LEAP If Aquaman moves through 3 or more consecutive water spaces and ends his movement on a water space, you may place Aquaman on any unoccupied space within 3 spaces, if that space is no more than 10 levels higher than the water space Aquaman finished his movement on. WATER LEAP If Aquaman ends his movement on a water space, you may place Aquaman on any unoccupied space within 3 spaces, if that space is no more than 10 levels higher than the water space Aquaman finished his movement on. That would just be a lot easier to keep up with and a lot easier to pull off. Also, it would avoid any FAQs like: "What do you mean by consecutive spaces?" or "If I move over two Water spaces, can I backtrack over the first one and still leap?" |
#9
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Re: Aquaman - Design Phase
Quote:
If you want it slightly less beneficial but still appropriate we could either bring down the spaces from 3 to 2. And / or add a requirement that he can only move up to 4 spaces, which would be like him using the last of his move to go down to get the speed to make the leap. So... Quote:
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#10
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Re: Aquaman - Design Phase
I'm cool with making it easier to pull off.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#11
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Re: Aquaman - Design Phase
If you are OK with it, then I really just prefer:
WATER LEAP When Aquaman ends his movement on a water space, you may place Aquaman on any unoccupied space within 3 spaces, if that space is no more than 10 levels higher than the water space Aquaman ended his movement on. When using Water Leap, Aquaman does not take any leaving engagement attacks. It is simple to understand and remember, and it is more dependable, which is important IMO. |
#12
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Re: Aquaman - Design Phase
I kinda like the theme and more water-dependent Water Leap. I mean, he's Aquaman, he NEEDS water.
Also, Remove up to 1 wound marker from the card of a figure adjacent to Aquaman. to Remove up to 1 wound marker from an adjacent figure's Army Card. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
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