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Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
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#9
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Hmm
Just realized that it's possible to have a figure stop its movement in a place where it can't so maybe add an "if possible" to The Hidden (also you have a bracket in the power title)
As I think about it more that power REALLY hurts melee figures. If she is standing surrounded by 3 hexes of grass it takes melee figures a full ROUND to engage her assuming she doesn't move in which case it takes longer. I think we're much better off making it a Heavy Snow type effect like this. THE HIDDEN When an opponent's small or medium figure moves onto a grass or swamp space or adjacent to an Evergreen Tree or Jungle Piece within 3 spaces of Nimue, that figure must count that hex as 2 spaces of movement. Instead of attacking with Nimue, you may roll the 20-sided die for each opponent's figure adjacent to an Evergreen Tree or Jungle Piece. On a roll of 13 or higher the figure takes a wound. That's still really good but doesn't just completely negate a melee army. ~Dysole, precautionary My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
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