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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#997
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Re: C3G Requests for Reevaluation
I'd suggest raising the range of the aura if you go with option A. For a once a round power, that also takes away other optional X reveal powers, I'd want a larger range on that.
And I disagree completely with eliminating the power all together. If anyone should be able shut down the magical abilities of others, it's Dr. Strange. Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez and Stan Lee
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#998
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Re: C3G Requests for Reevaluation
I'm just going to nudge this thread - it's been a long time now with no movement on a fix for Strange.
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#999
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Re: C3G Requests for Reevaluation
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IMO, we should FIFO our Reevaluation talk. I'd like to settle what we're doing for each of the following figures, in the following order: -Dr Strange -Cosmic Cube -Judge Death (and more broadly, the reevaluation of underpowered figures) So let's get the Strange discussion rolling again, and try to have a direction finalized in the next week (next few days if people weigh in quickly and it doesn't take me long to get the lay of the land). For a general refresher on the topic, the thing we're trying to fix is that Sorcerer Supreme is a power that tends towards negative experiences, is unthematically strong, creates design space issues, and wasn't ever tested. LO's proposed version of the power, with the X OM reveal mechanic seemed to be the most popular suggestion when last we spoke but opinions change over time, and so have some of the regulars around here, so I thought I'd double-check where people are at. Said version of the power looked like this: Quote:
Quote:
The "X" version is probably closer to Sorcerer Supreme as-written, but the anti-Spell version is closer to Sorcerer Supreme as-tested (which is to say that it's a more minor power and SS wasn't tested at all). If people are still pro-"X" mechanic, I can stomach that. Like I said, I want the direction sorted out in the next week and if the consensus is against me on exactly what that direction should be, so be it. Particularly looking for input from Heroes (current and former), Sidekicks and CRB, but anyone can weigh in. |
#1000
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Re: C3G Requests for Reevaluation
I could actually get behind either one of those directions. I like the strategic aspect of requiring the X reveal, as well as the larger impact of countering all the powers on a card (some of which are just iconic spells for that figure). The simplicity of saying you can't cast any spells is nice though too in that it covers figures that might be able to cast a spell but not have the MD power.
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#1001
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Re: C3G Requests for Reevaluation
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#1002
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Re: C3G Requests for Reevaluation
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Current Strange and the X OM version don't nerf anyone's range, but they do turn off built-in biological stuff like Amora's Super Strength and Wanda's mutant powers. There isn't really a version that's thematically perfect or completely internally consistent. |
#1003
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Re: C3G Requests for Reevaluation
I like the 'no-spell' version, it makes a fair bit of sense even for figures with 'innate spells' I'd think. Like you can sell it as he's able to cut off people's access to outside sources of magic and what not but the 'signature spells' are so ingrained into their user that there's no 'weak link' in the connection for Strange to sever.
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#1004
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Re: C3G Requests for Reevaluation
I'm strongly in favour of the X-Marker version, just because it seems more strategic and fun. The no-spell thing does nothing for me - all it feels like it's managing to do is negate a fun new part of the game - whereas the X-Marker version is something you have to think around and hit at the right time.
That being said, either's tonnes better than the present version. |
#1005
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Re: C3G Requests for Reevaluation
You could just drop the power entirely. It was never tested so has no bearing on his point value.
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#1006
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Re: C3G Requests for Reevaluation
IMO, some changes could be made to things without going through the time consuming task of retesting things a bunch of times. This goes for both over-performing and under-performing units alike. Of course, if we're reworking powers entirely, that calls for more rigorous testing, but if we're merely touching up something that can make something more viable or slightly less viable, I think it'd be in our best interest to not have it requiring so much retesting that it never gets done.
I know it's sidetracking a tad, but Nightcrawler I for example has been tossed around quite a bit in the past. We know what could turn Nightcrawler I around enough to at least be a bit more viable without needing to test it thoroughly, such as: Quote:
Not trying to change the focus to Nightcrawler, that was merely an example of a simple enough change that it shouldn't require a bunch of retesting. I feel in a large number of cases, between the CRB and those of us who have been using these figures for years, we should be able to make these light changes without needing to rely on retests(the major bottleneck in the process). Perhaps we just put some of these simpler fixes up to a vote and of course get heavy CRB approval. |
#1007
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Re: C3G Requests for Reevaluation
Not to throw a wrench in, but the poll we had last time was fairly close, and I still have a pretty strong preference for the other alternative:
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#1008
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Re: C3G Requests for Reevaluation
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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