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AotV Customs A place for Arena of the Valkyrie Customs |
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#25
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Re: [Pod 2] Rhox Veterans - Design
The +4 move was because it will be hard for them to actually end a straight-line movement adjacent to someone--so might as well make it a lot of movement. There are many maps where terrain blockers will get in the way and they won't even be able to use the full +4. I think 4 +4 move is fine.
I agree that requiring ending engaged reduces the originality. It also makes it even harder to use. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#26
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Re: [Pod 2] Rhox Veterans - Design
Since charging is an aggressive move, what about adding a slight attack boost incase they do end up adjacent to someone after a straight line charge?
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That makes me wonder, are we wanting the rhinos to be living beings that can turn to stone for defense, or are they actual statues walking around? If they are always statues, then why would their defense be temporary? Stone is still strong even if it happens to be moving. Augamo is also essentially a stone statue that moves and it has an always active defense. |
#27
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Re: [Pod 2] Rhox Veterans - Design
Excellent point Zetsubo.
Then would this work? Rhox -blah blah blah 3 troops 4 move 1 range 3 attack 5 defense Headlong Charge: +3/4 move if they move in a straight line My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#28
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Re: [Pod 2] Rhox Veterans - Design
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Last edited by Captain Stupendous; May 19th, 2020 at 10:08 PM. |
#29
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Re: [Pod 2] Rhox Veterans - Design
I like this, except I'd like to see a 3 movement instead of 4. Not a huge deal, but if everyone wants em to be statues living stone is pretty slow. (Granite Guardians are waving at ya! lol) :P
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#30
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Re: [Pod 2] Rhox Veterans - Design
The Granites effectively have 4 move because of their power. It'll be much harder for the Rhox to activate their power, so I think 4 to compensate is probably fine.
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#31
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Re: [Pod 2] Rhox Veterans - Design
I also like this a lot. I think you can still justify it by saying the stone hardens or softens based on if they move or not. This version is nice and simple.
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#32
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Re: [Pod 2] Rhox Veterans - Design
I also very much like the Flesh to Stone power in post 28
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#33
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Re: [Pod 2] Rhox Veterans - Design
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#34
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Re: [Pod 2] Rhox Veterans - Design
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I'd also prefer to stay away from Greyvox as a type. |
#35
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Re: [Pod 2] Rhox Veterans - Design
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#36
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Re: [Pod 2] Rhox Veterans - Design
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Statue as a type makes sense otherwise - or even Object Power 2 here is more wonky than I would like. Quote:
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