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C3V and SoV Customs A place for C3V and SoV customs |
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#4201
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Re: Soldiers of Valhalla - nominations and discussion
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(Ut oh, did I just say that aloud ?) Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#4202
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Re: Soldiers of Valhalla - nominations and discussion
Warden 722 has received 5 Yea votes to review (Scytale, Soundwarp SG-1, capsocrates, superfrog, and vegietarian18) and moves forward in the process.
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#4203
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Re: Soldiers of Valhalla - nominations and discussion
for Knights
for Warden [COLOR=Green]Online Heroscape record: 13-12[/COLOR] [IMG]http://i50.tinypic.com/8zfzgj.gif[/IMG] [URL="http://www.heroscapers.com/community/showthread.php?t=23292"]My epic 15 pound homemade ceramic dice tower.[/URL] [URL="http://www.heroscapers.com/community/showthread.php?t=5351"]My mega-maps.[/URL] [URL="http://www.heroscapers.com/community/showthread.php?t=26271"]Heroscape: The BOGO of All Time.[/URL] |
#4204
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Re: Soldiers of Valhalla - nominations and discussion
After a period of reflection, I vote to review the Knights of Aundair.
10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#4205
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Re: Soldiers of Valhalla - nominations and discussion
The Knights of Aundair have received 5 Yea votes to review (Scytale, Son of Arathorn, capsocrates, hivelord, and vegietarian18 ) and moves forward in the process.
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#4206
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Re: Soldiers of Valhalla - nominations and discussion
The knights of aundair look awesome, Cards are pretty solid, and giving some love to sir dupois and Rhogar is always cool. I like it when not so often played figures get some lovin.
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#4207
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Re: Soldiers of Valhalla - nominations and discussion
Warden 722 has passed Unified Fanscape Review and moves forward in the process.
The Knights of Aundair did not pass Unified Fanscape Review and is removed from the process. There was not a single glaring problem that led to the Knights failing UF Review, but rather what some referred to as a "death by a thousand cuts." Some of the specific things that were disliked were the Honorable personality, the power names, and Aquilla as the general. The part that most voters took issue with was the figures, both the sculpts chosen (particularly the Dragon Rider) and their cost. |
#4208
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Re: Soldiers of Valhalla - nominations and discussion
Thanks to the SOV Team for their time to review my submission. I will look at what can be done/changed to them and hopefully resubmit sometime down the road.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#4209
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Re: Soldiers of Valhalla - nominations and discussion
Sundol by vegetarian18
Jotun. Shurrak. Mok. These are the towering warriors who would welcome Sundol into their ranks, should he prove fit to fight in Valhalla. So, can Sundol overcome his reduced stature, and prove his worthiness to join the Giants of HeroScape? Balance All on his own, Sundol rarely does enough damage to justify his substantial price tag of 130 points. As a single-attack hero with low defense dice and an unreliable special power, Sundol simply cannot hold his own against a well-built army like the other giants can. Sundol’s cost can only be recouped by backing him up with Dreadgul Raiders. Outside of this build, he is decidedly impotent, severely limiting a player’s options if they decide to try their hand at Sundol. While Sundol is able to affect more figures with Blaze of Glory than Deathwalker 7000 can with Self-Destruct Special Attack, his chances of actually inflicting a wound are unreliable. It’s not quite a wash, but it’s near enough. Theme One area Sundol really shines is thematic element of his sculpt; with a blazing mane of fire and bright brass armor, he looks the part of fire giant perhaps better than Shurrak, whose full plate and yellow beard leave something to be desired. His special powers complement his sculpt nicely, and his status as a Wild Giant is both appropriate and necessary. Creativity Sundol gives the Dreadguls a new bonding option, and an entirely new set of tactics to employ. This mutually beneficial relationship allows the Dreadguls to harness Sundol’s ability to inspire apprehension in an opponent while Sundol receives the much-needed benefits of a bonding hero (frontline support, simple order marker management, etc.). Sundol’s signature power, Blaze of Glory, is an exciting new take on the idea of a walking bomb, and lucky for Sundol, Deathwalker 7000 is an easy act to follow. The new ideas presented in the unit are appealing, though Sundol can’t ride on a pleasant image alone. Playability Sundol’s special powers are well-written and display a singular focus on the theme of a fire giant bent on wholesale destruction. His Life and Attack values are appropriate for a giant, though his Move and Defense values are lacking. Sundol’s lower Move value compared to the other giants (who all possess, or can attain, a base Move of 6) is acceptable due to the stature of the sculpt. The lower defense value does Sundol no favors in a melee, but it does let him build Blaze of Glory into quite a lovely fireball. Sundol’s base (large D3) does allow him greater maneuverability than double-spaced figures, but with his average Move of 5, it accentuates his divergence from other giants. As I said, Sundol’s uses are generally confined to a Dreadgul army. In that army, he can serve as a scare tactic, warning away large numbers of enemy squad figures with the threat of Blaze of Glory. This allows him to pick off the outliers with his 5 attack dice while the Dreadguls charge the main force. This is, however, an tactic easily disrupted, as sending a strong hero after Sundol, or even diverting ranged firepower towards him for a turn or two, can bring him down. Alternatively, Sundol can follow the Dreadguls into the melee. Here, I found that Sundol remains effective only if the Dreadguls can keep the majority of figures off his back. Grinding through the melee with Sundol and the Raiders allows Sundol to slowly accumulate wounds. Once he’s reached an acceptable number, he can charge past the Dreadguls, perhaps taking another wound or two from leaving engagement attacks, and set off Blaze of Glory for maximum effectiveness. No tactic which has Sundol in the mix is reliable, ever. It’s simply the nature of the unit. Choosing Sundol is always a gamble, but Blaze of Glory can pay off big; I’ve seen it happen (3 Armoc Vipers and 2 Elite Onyx Vipers can attest to it). The key to maximizing his payoff is to closely monitor the rate at which he accumulates wounds, and to put his normal attack to good use in the meantime. Summary Sundol’s thematic elegance and the obvious creative effort poured into the unit make Sundol appealing at first glance. However, his weak base stats and general ineffectiveness on the battlefield prevent him from living up to his image. With some minor tweaks (raising the stats to match the cost, or lowering the cost to match the stats), I would gladly see him back here. As he stands now, I can’t approve the unit. I vote to induct Sundol into the Soldiers of Valhalla. |
#4210
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Re: Soldiers of Valhalla - nominations and discussion
Quote:
Spoiler Alert!
Spoiler Alert!
Those creators who would like an extra pair of eyes editing their cards - spelling, word usage, parallel structures - are welcome to bring their customs to Help With Wurdz. Scy, I hope I am not overstepping boundaries with this post. |
#4211
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Re: Soldiers of Valhalla - nominations and discussion
In all honesty I thought I had you look at the whole card
@Dad_Scaper
, but apparently I had you just look at the first power.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#4212
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Re: Soldiers of Valhalla - nominations and discussion
My comments were not really intended for you, Kinseth, but for the larger community. Also, I'm always gratified when people share their customs with us, whatever the outcome.
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