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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #25  
Old February 7th, 2012, 06:57 PM
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Re: The Book of Falcon - Design Phase

I like the changes A3n

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  #26  
Old February 9th, 2012, 12:02 AM
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Re: The Book of Falcon - Design Phase

ERB from Davidlhsl:

Quote:
Originally Posted by davidlhsl
Falcon

Hey, I just played him in my HelmAVerse battle!

Redwing Distraction
Hey, the Red Wings are a Detroit hockey team! Huh? Who? Ooops, I got distracted.

Would this apply to special attacks? There is a rule that special attacks are never modified, but I think that applies to the number of dice rolled. I’m not certain about something like this, but I think this might apply.

Nice ability! I think defensive abilities tend to be listed lower on the list.

Six Billion Pairs of Eyes
I love the way you included this terrain bonus negation when friendly figures within range of Falcon attack, as it allows Falcon to serve as an Eye in the Sky (cue: Alan Parsons Project).

Aerial Advantage
I love this! I checked the Index to see if this would create any conflicts. I didn’t see any. You’d have to be careful if you decide to create an ability in a future design that automatically grants or cancels height advantage. This would not conflict with any other designs that have Aerial Advantage, so you can certainly use this ability with other fliers.

Final Thoughts
Fantastic job!
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  #27  
Old February 9th, 2012, 10:03 AM
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Re: The Book of Falcon - Design Phase

He makes a good point about modifying special attacks and potential confusion there ... we should probably specify normal attacks in Redwing Distraction.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #28  
Old February 9th, 2012, 10:17 AM
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Re: The Book of Falcon - Design Phase

Yea good call, just add normal attacks in there for clarification.
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  #29  
Old February 9th, 2012, 01:21 PM
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Re: The Book of Falcon - Design Phase

REDWING DISTRACTION
When Falcon is attacked by an adjacent figure with a normal attack and at least 1 skull is rolled, subtract 1 skull from whatever is rolled.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #30  
Old February 9th, 2012, 05:06 PM
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Re: The Book of Falcon - Design Phase

Quote:
Originally Posted by Hahma View Post
REDWING DISTRACTION
When Falcon is attacked by an adjacent figure with a normal attack and at least 1 skull is rolled, subtract 1 skull from whatever is rolled.
SP updated .
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  #31  
Old February 10th, 2012, 05:56 PM
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Re: The Book of Falcon - Design Phase

ERB from Porkins:

Quote:
Originally Posted by Prokins
Looks good, really nothing to comment on, except that the 12B eyes power is pretty situational, but that's obvious anyway. The AA power is pretty cool.

Points: 110??
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  #32  
Old February 10th, 2012, 05:58 PM
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Re: The Book of Falcon - Design Phase

Yeah, I could see 110. He's going to have some survivability with the extra defensive die against non-fliers and the ability to subtract a skull in melee, but he's not bringing a whole lot offensively and the 12 Billion Eyes will be niche in usefulness (though definitely useful at times).

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #33  
Old February 10th, 2012, 07:32 PM
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Re: The Book of Falcon - Design Phase

Well Black Cat is 135 and isn't bringing much to the table offensively, though her survivability helps her last longer to be able to put wounds on over time. Falcon's 12B Eyes is situational like BC's Cat Burglar and his flying is better than her Expert Climbing. I could see him a little higher than 110, maybe 120 or 125. But testing will help with this.

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TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #34  
Old February 10th, 2012, 10:42 PM
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Re: The Book of Falcon - Design Phase

See, I'm no good at theoryscape. I was going to start at 150 . Thanx for that guys, I'll start at 120 & see what happens from there.
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  #35  
Old February 10th, 2012, 11:13 PM
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Re: The Book of Falcon - Design Phase

While he can get some nice attacks of 5 in often enough versus non-flyers (or 6 with Avenger Marker from Cap), he's only a single attacking figure and no special defense versus ranged or special attacks. So ranged squads might be a problem for him. Though at least he'll always have 6 defense vs. most ranged squads since they don't fly. Against ranged squaddies, if there are only a few left he's going against, if he can get adjacent to 2 of them when he attacks, then he has a good chance of killing 1 and then the other will have a skull removed when it attacks him, unless it risks leaving engagement which could prove fatal.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #36  
Old February 18th, 2012, 08:49 PM
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Re: The Book of Falcon - Design Phase

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Falcon

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass no issues forseeable.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass no issues forseeable.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass no issues forseeable.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass, he fit's into the HS game nicely even though he doesn't bring anything new.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass. He makes the team as a straight forward member, & adds to the fun of building thematic armies like the Avengers or Heroes For Hire

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass, at 140 he is draftable. At 150 he is competitive but wouldn't be the choice draft over others in that price range.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass, I modified & house ruled a map to allow for the usage of 6 Billion Pairs of eyes, but there will be a lot of maps where this power will not be used. The other 2 powers were definately used throughout.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass, to get the most out of requires strategic placement near the action but he can go down easily to the right units so yes, decisions have to be made.

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? .
- What should be the unit's point value? 150
- Give a brief overview. Even matched against similarly priced fliers, slight edge over similar priced ground brawlers, mixed results against ranged units.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No?Yes
- What should be the unit's point value? 150+
- Give a brief overview. Bust them down one at a time, no real issues.
Map: Ravaged Road [modified - added shadow tiles in front of ruin walls & using all trees as jungle brush to test the removal of this advantage]
Units: v. Science Police (x1 +2 :140pts)
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 160+
- Give a brief overview. This felt like it could have been bad for Falcon but I think the map house rules helped him win convincingly in the end.
Map: Ravaged Road [modified - added shadow tiles in front of ruin walls & using all trees as jungle brush to test the removal of this advantage]
Units: v. Hawkmen of Thanagar (x1 +1 :150pts)
[spoiler](summary)Although Falcon didn't get height advantage he constantly had the +1 jungle brush defense advantage.
Who won and how many wounds did they have? Falcon R2T3 (1 wds)

Squad Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 170+
- Give a brief overview. Again he was able to pick them off one at a time, this time he didn't require the bonus afforded him by the terrain.
Map: Ravaged Road [modified - added shadow tiles in front of ruin walls & using all trees as jungle brush to test the removal of this advantage]
Units: v. Parademon Shock Troopers (x2 :160pts)
Spoiler Alert!


_____________________________________________________________



Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 140-150
- Give a brief overview. He didn't play a big part of this match but his 6 Billion Pairs Of Eyes did nulify nearly all brush & shadow defense that could have been received by the other team whilst he was alive. This was an amazing game of grim determination by team Lantern who against the early flow of the game held in to win with a knockout final blow. Iron Man was definitely the MVP of the game with him constantly getting height advantage & bonus from Captain America his double attack of 6 from range was decimating.
Map: Ravaged Road [modified - added shadow tiles in front of ruin walls & using all trees as jungle brush to test the removal of this advantage]
Units: Team Avengers: Falcon, Thor, Hulk (C3G), Captain America (C3G), Iron Man (Hasbro)
Team Lantern: GL - Hal, GL - Guy, GL - Kyle, Flash, Batman, Green Construct - Mech, Alfred Pennyworth

Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No?
- What should be the unit's point value? ???
- Give a brief overview. Falcon did, squat in this match although there were a few occasions when the Crew could have received defensive bonus from the brush which Falcon nulified. The others in his team were just better options & the fact that his team $#![ all over the opposition it didn't even get down to him.
The non-synergistic Heroes For Hire mopped the floor with the Wrecking Crew.

Map: Ravaged Road [modified - added shadow tiles in front of ruin walls & using all trees as jungle brush to test the removal of this advantage]
Units: Heroes For Hire - Falcon, Iron Fist, Punisher, Black Widow, Elektra, Black Cat
Wrecking Crew - Absorbing Man, Wrecker, Bulldozer, Thunderball, Piledriver

Spoiler Alert!


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 140-150
- Give a brief overview. Falcon was a bit more active with figures in both armies around his costing, however 2 magic attacks in one turn from Catwoman's whip & his dead. This time there was even a point where I believed him to be the best option to do some damage, but he died before given that shot . Nothing or no-one was going to stop Venom from rampaging across the battlefield.

NB: That I made a mistake in this test which I have only realised whilst typing it up. Round 4 Turn 2 Iceman wounds Bullseye for 3 wound with his deep freeze & successfully gets to remove a Order Marker. I must have been too worried about the Order Marker that I forgot to place the Wound Markers on Bullseye. Bullseye should have been destroyed Round 4 Turn 3 when Batman put what should have been the 5 wound on him. Bullseye went on to destroy Batman & wound Plastic Man. But it also meant Batman & Plastic Man wasted attacks on him.

Map: Ravaged Road [modified - added shadow tiles in front of ruin walls & using all trees as jungle brush to test the removal of this advantage]
Units: Team1 - Falcon, Batman (Terry), Iceman, Plastic Man
Team2 - Bullseye, Venom (Hasbro), Catwoman, Echo

Spoiler Alert!

Last edited by A3n; March 6th, 2012 at 09:05 PM.
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