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  #13  
Old January 2nd, 2014, 08:31 PM
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Will someone who actually owns some of these figures please chime in on how they look? They look like mini wolves compared to the D&D Kobold minis...

However, I think that, if possible, we should make them Kobolds. It would give us a good place to start instead of trying to create a new race from the ground up.
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  #14  
Old January 2nd, 2014, 08:32 PM
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Who says they need a climb power? Break the precedent!
My idea: Kobold Warriors
Race: Kobold
Uniqueness: Common squad
Class: Warriors
Personality: Tricky
Height: Small ?
Life: 1
Move: 4
Range: 1
Attack: 3
Defense: 2
Draconic Affinity: For each unique dragon, wyvern, dragon born, or kobold hero within 4 clear sight spaces of a kobold you control add 1 to its attack to a maximum of +3.
Communication: For each army card you control with the kobold race you may add 1 to the move of the kobold warriors to a maximum of +2, the kobold warriors do not apply to this power.
Climb x2

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Last edited by Crixus33; January 2nd, 2014 at 08:45 PM. Reason: yes I know I didn't break the precedent, I'm waiting for it to pick up steam ;)
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  #15  
Old January 2nd, 2014, 08:39 PM
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

A trap like ability:

Decoy
When a dragonborn (and/or species XYZ) would roll defense dice against a normal attack, you may instead switch that dragonborn with an unengaged friendly Kobold within 2 spaces. After switching places, immediately destroy the kobold.
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  #16  
Old January 2nd, 2014, 08:53 PM
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

I think they look very Kobold-ish, so that is what I personnaly would make their race. Why don't we make them less of a synergistic squad or add some new type of synergy to them. I don't know what that could be, but the first thing we should do is decide is what kind of Kobolds they are. Are they the lawful neutral Einar Kobolds, or evil Utgar dudes, or whatever else could they be? This will help us decide everything about these Kobolds.

The beatings will continue until morale improves!

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  #17  
Old January 2nd, 2014, 09:02 PM
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Quote:
Originally Posted by johnny139 View Post
Quote:
Originally Posted by Wikipedia
Kobold society is influenced by their lawful evil alignment. They will plan and dig mines industriously, while laying cruel traps for interlopers. If they must confront an enemy, they will mass their troops for an ambush. Among the monstrous humanoids, they are known for cunning plans; unlike many, they also share those plans among the tribe. General plans and goals are common knowledge, and detailed plans are shared with all who ask, to allow them to work fruitfully for the good of the tribe. Kobolds have a natural hatred of other non-draconic creaturesbecause of mistreatment of their race.
Excerpts I based my idea on. I think we need to emphasize the hatred of everything non-draconian.
@MtSP I think they need to be lawful evil or neutral.

"Hello my name is Inigo Montoya. You killed my father. Prepare to die."~Inigo Montoya.


Pssst...

Last edited by Crixus33; January 2nd, 2014 at 09:07 PM.
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  #18  
Old January 2nd, 2014, 09:34 PM
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

I think Einar or Utgar Kobolds will be the best and make the most sense. We need to think of these guys as the only Kobolds in Heroscape, because they basically are. This is why I think they shouldn't be too synergistic. I like anti-draconic hatred and/or communication powers.

The beatings will continue until morale improves!

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  #19  
Old January 2nd, 2014, 09:42 PM
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Quote:
Originally Posted by Maklar the Silver Prince View Post
I think Einar or Utgar Kobolds will be the best and make the most sense. We need to think of these guys as the only Kobolds in Heroscape, because they basically are. This is why I think they shouldn't be too synergistic. I like anti-draconic hatred and/or communication powers.
Hello, fellow Kentuckian! Welcome to the site! Which part of the Kentucky are you from? We are having a Heroscape tournament this Saturday, Jan. 4th at Pet Shop Comics.

You can find more info about it here: http://www.heroscapers.com/community...ad.php?t=49679
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  #20  
Old January 2nd, 2014, 09:48 PM
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

He he he, I'm in central Kentucky, middle of nowhere. Don't think I'll be able to make tourney, maybe another time.


Why do I see nothing but trees!!!???

The beatings will continue until morale improves!

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  #21  
Old January 2nd, 2014, 10:05 PM
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Quote:
Originally Posted by Maklar the Silver Prince View Post
He he he, I'm in central Kentucky, middle of nowhere. Don't think I'll be able to make tourney, maybe another time.
I'm near Leitchfield, Grayson Co., KY, so I know what you mean.
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  #22  
Old January 2nd, 2014, 10:13 PM
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Just going to chime in with two thoughts:

A: The figures are clearly mammalian; they have very noticeable ears. As such an 'anti-everything not a dragon' power would be rather weird to me at least.

B: Kobolds have been a part of folklore long before they were hijacked by D&D. These may not look like D&D Kobolds, but they don't have to be D&D style Kobolds. There is plenty of room to make uniquely Heroscape Kobolds based off the different folkloric options.


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  #23  
Old January 2nd, 2014, 10:13 PM
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Quote:
Originally Posted by MegaSilver View Post
Quote:
Originally Posted by Maklar the Silver Prince View Post
He he he, I'm in central Kentucky, middle of nowhere. Don't think I'll be able to make tourney, maybe another time.
I'm near Leitchfield, Grayson Co., KY, so I know what you mean.
Grishnakh is originally from Ashland, Kentucky, though he lives on Long Island now. Here's his wiki!

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  #24  
Old January 2nd, 2014, 10:23 PM
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Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm

Whoah, that's cool. Would have never guessed that. However, wouldn't it be a better idea to continue this discussion some other time or some other place and if we got back to the Kobolds?

The beatings will continue until morale improves!

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