Quote:
Originally Posted by NecroBlade
Quote:
Originally Posted by Astroking112
The problem is that there are two distinct phases of movement as written; one where they are normally walking, and one where they briefly phase at least partially into another dimension. If we want to convey this style of movement specifically, where they are only solid at beginning and end, then I don't think that the longer walking phase (where they move just like any other figure) accomplishes that. A mechanic more akin to Phantom Walk is more fitting to that theme, either with or without the ability to move through obstacles as well.
|
Again, that's not what I suggested. They can move into the other dimension for a couple seconds at a time. Hence Blink 2 spaces, then normal move. If we're worried about castle walls, we could always make it same level. (I'm not; can they move vertical relative to our dimension while walking in the other? Sure, why not. My point was there's still movement happening, not just the disappear-here-reappear-there of teleportation.)
|
That's what is suggested by the current power set. If they're not intended to have two distinct types of movement, then that is not conveyed at all currently. I didn't say that they can't be "walking" in the other dimension that's presented by Blink, but it does not jive well with the current mechanics.
I don't care too much about how the aliens move when using "Blink;" again, I'm more concerned about thematically matching the playstyle of what we're aiming for. If we're trying to evoke horror with this design, I'm not seeing it yet.