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Originally Posted by NecroBlade
~NecroBlade, living up to the first half of his name[/FONT][/SIZE]
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Not only a Necro but you didn't even realise that you had already answered the questions before. Let's see if anything has changed...
1. Figure Photo or Comic Art
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Originally Posted by NecroBlade
1. Figure photo, since that's what the official cards use. Though, since I don't often have figures or a camera, I'll use comic art a lot.
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Originally Posted by NecroBlade
Figure photo. Comic art is awesome, but ultimately I want my cards in an "official" style.
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2. Compatibility with Marvel, Valhalla, C3G, NM24, any comic custom, and/or other customs such as Sci Fi/Star Wars (in other words, are you concerned with your customs playing well with synergies in other genres)
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Originally Posted by NecroBlade
2. I try to build in occasional synergies with official units, and other than that among my own customs, whatever genre they be.
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Originally Posted by NecroBlade
Compatibility with Marvel/Valhalla, but that's it. My customs are for personal use first and foremost, so I want them to blend with the official stuff as well as possible. Anything beyond that is a nice side bonus.
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3. Theme vs. Mechanics, which one is more important to you. Would you sacrifice something on one in order to perfect the other?
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Originally Posted by NecroBlade
3. Mechanics I suppose. Theme is nice, but mechanics HAVE to be clean for me in a game so simple as Heroscape.
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Originally Posted by NecroBlade
I'd have to split this 40/60. I'd sacrifice a little theme to make sure the mechanics function properly, but I'm also willing to write a little theme into a power. At the end of the day, though, my customs have to maintain that classic Heroscape feel, while hopefully still providing something thematically new.
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4. Custom shortcuts such as Flying Symbols or other symbols like team logos, where do you draw your line.
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Originally Posted by NecroBlade
4. I hate adding symbols/logos of any kind (except when extending a Super-Strength-like power to other universes; i.e. Jedi Symbol for Star Wars).
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Originally Posted by NecroBlade
I'm not opposed to Flying Symbols, since it's such a common power. I haven't used them yet, but some cards need a bunch of other powers and theme, so saving someone's eyes from reading super tiny font is probably worth it. Outside of Flying, I don't think there's an iconic power that's both used often enough and has an intuitive symbol.
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5. Individual Secret Identities or Iconic "Lunch Box" Representations What would your custom world include?
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Originally Posted by NecroBlade
5. Iconic representations.
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Originally Posted by NecroBlade
I understand the desire/need for Secret Identities in the superhero world, but my own pool of customs isn't going to be deep enough to necessitate them. If I do, say, Batman and Batman (Beyond), I'm just as likely to say "sorry, you can only use one at a time" as "house rules say as long as the points/stats/powers aren't identical you can field both".
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6. Does your quest for theme mean that you want you specific characteristics always spelled out in the powers, or are you willing to "hide" theme in base stats for "simplicity".
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Originally Posted by NecroBlade
6. "Hide" I guess. Not every aspect of a character is going to translate or be able to be represent by a power (space is often an issue with "super"-level customs).
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Originally Posted by NecroBlade
If your base stats don't give a decent representation of the character, you're doing something wrong. But powers will always be necessary for theme.
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7. Language preference. Are you strict on Heroscape "official" language or are you willing to take liberties on "house slang" such as "...powers that refer to heat, fire or flame..."
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Originally Posted by NecroBlade
7. I try to make my wording as official as possible, but there are some shortcuts that just HAVE to be taken (20-sided die d20; I mean seriously, how do you NOT do that for D&D cards?!).
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Originally Posted by NecroBlade
Vague things like "heat, fire, flame" that also inevitably miss something (lava? burn? etc) absolutely must be avoided. On the other hand, everyone knows what a damn d20 is, so stop spelling it out.
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8. Do you have a ceiling on the number of powers on a card?
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Originally Posted by NecroBlade
8. 4. But sometimes I break that rule with a 5th power for the "biggest" characters (someone like Galactus maybe). This also depends if SS counts.
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Originally Posted by NecroBlade
Typically 4, and even that's used sparingly. 5 isn't out of the question, though.
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9. Do you have a ceiling on point value?
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Originally Posted by NecroBlade
9. 400, but again this is broken for "big" characters.
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Originally Posted by NecroBlade
Not really. These are superheroes, there's bound to be some crazy stuff. Points do have to scale properly, though, from 10 to 1000.
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10. Are you into the customs to actually play in games, or are you just into the fun of translating comic characters onto cards?
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Originally Posted by NecroBlade
10. Mostly for translating, but I do like really "finishing" the occasional card to play (if I have/can find a mini to use).
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Originally Posted by NecroBlade
See my intro paragraph. Right now, it's a lot of fun to translate heroes to cards (in fact, I enjoy translating all manner of other franchises and games to Heroscape stats). The goal, though, is to get them on the table!
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Pretty consistent there Necro
. Nice to see you have stayed your course.