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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#98
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Re: Nobody's Public Wheelhouse
The mechanic feels fine on the Cybermen, but tbf they’re a lot less mobile in who they can nab. Similarly, lots of figures can just straight-up kill a unit with 2 life remaining with that high of a D20 roll (T-Rex Beast Boy and Dalek Drones are cheap examples), but again have less mobility to do so. I could see dropping it.
What would make it good in space? I could see some sort of death ray that makes it super-easy to inflict a single wound on lots of figures, opening them up for Exposure Damage. |
#99
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Re: Nobody's Public Wheelhouse
Hah, that's awesome. I worry a tad about allowing commons to drive them, since Civilians are REALLY cheap.
Probing table is definitely a bit tough. They're kinda like discount Angstrom Levys in a way, and he's a bit of a pain to deal with. I wouldn't mind just releasing all captured figures at the end of the round or something like that. |
#100
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Re: Nobody's Public Wheelhouse
I just think like abducting Professor X and carrying him up is already damaging enough to his team. The Probe would just make it unfun to play out. The abduction should be able to do plenty of fun disruption but also let the Heroes fight their way out of the UFO, even when injured, which is cool. The Probe mostly seems like it either won't trigger often or when it does trigger it'll suck for the other player in an unfun way.
But blasting Death Rays on your turn that can hit multiple targets or maybe get a bonus against DOs (so other ships)? Tasty. Could also play around with a Tractor Beam if you wanted? Something we'd want to eventually tackle for an Enterprise in Epic format (working title). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#102
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Re: Nobody's Public Wheelhouse
Quote:
That last power probably needs to be toned down a whole lot, but in the nature of our Mister Sinister card, I kinda just went bonkers to start with. Taking a turn with 7 Unique Heroes in a turn is probably broken solely for Grundy/Thanos reasons, and Gundams obviously don't help a ton either. |
#104
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Re: Nobody's Public Wheelhouse
Probably undercosted, but love the bones here!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#105
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Re: Nobody's Public Wheelhouse
I think they’re Madelyn Pryor clones, which is practically a tautology.
After thinking about it, maybe something like this could be cool? Quote:
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#106
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Re: Nobody's Public Wheelhouse
I dig the idea, Sinister is a fun card and it'd be cool to have more reason to draft him. I'd do more normal Move/Range numbers and go like 5/1, put Clone in the leftbox.
I think right now they're missing something that makes them fun to get bigger stats on. The appeal of Sinister is that you can take someone with low stats/good powers and turn them into a world-beater. I guess you can grind out the lower numbers with these guys faster and then get to the big numbers on someone cool, so that's still something. Might want a second kind of clone (maybe the Maddie Pryor clones) that can be the 'juiced with high stats' card so he can have a good 'in-faction' target that feels like more of a pay-off to the big number drop. |
#107
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Re: Nobody's Public Wheelhouse
Honestly if you wanted 6 figures taking turns without Gundam problems you'd probably be able to cover that angle with just like "No figures other than Sinister Clones may attack during those turns" or something. Unless we get a ton with instead of / after moving powers.
But like honestly there's probably like 5 other ways to break that anyways. I do agree with Ronin that like... putting markers on these dudes feels a bit underwhelming right now? I wonder if there'd be a not too hacky way to do something were like you put a marker on one and it counts as being on all of them or something... that would be cool. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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