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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#25
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Re: City Streets - C3G Map by Taeblewalker
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Okay. I was just trying to balance the map and start zones, but I see your point. I will leave it at the Raelin statue, as written. The reason I had two versions up was to let people compare the single- versus double-wide ledges, but I'll stick with one version for now. I'll post a cleaner version shortly. |
#26
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Re: City Streets - C3G Map by Taeblewalker
Cool.
There is definitely wiggle room in the near future for us to have a house rule, glyph, etc, but for now we should probably just focus on kicking out some maps. Eventually, and I mean within a week or two, I am going to get us access to put up scenarios in Ala Cart. I am confident that I could accomplish that now, but I want us to do some good work first, then ask the Mainframe for more authority and access. |
#27
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Re: City Streets - C3G Map by Taeblewalker
I reduced it to one map. The pic in the first post is slightly old - check out the new start zones and the widened side street. The Raelin Statue still gives +1 defense and is a destructible object, but it can't be carried now. Let me know if this is still too scenario-ish for this thread.
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#28
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Re: City Streets - C3G Map by Taeblewalker
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#29
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Re: City Streets - C3G Map by Taeblewalker
I'm willing to take away the raelin rule entirely, and just leave her as a LOS blocker statue.
As for the new start zones, I was trying to mix it up a bit, but I suppose it's better to have them on separate ends, and to wait for a specific scenario to get fancy with the start zones. Other than removing Raelin's magic, and changing the start zones back, is there any need for anything else? Perhaps some higher elevation at the end of the long street opposite the park? |
#30
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Re: City Streets - C3G Map by Taeblewalker
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#31
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Re: City Streets - C3G Map by Taeblewalker
I am currently building this map in VS. There are a few accidents I believe. Like a wall near the ware house is a corner when it should be straight, and there is a wall stacked on another wall on level 5. Could you please upload a VS file? It would make this editing process soooo much easier.
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#32
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Re: City Streets - C3G Map by Taeblewalker
Last edited by Taeblewalker; February 28th, 2010 at 02:36 AM. |
#33
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Re: City Streets - C3G Map by Taeblewalker
Thanks. The funny thing is I just got finished building it in my VS. It really looks good too. Lets just scratch all start zones for now, replace that corner wall by the warehouse with what should be a straight wall, and if you don't mind, replace the 7 hex concrete piece behind the warehouse with two double concrete pieces (that way a trapped figure in a scenario couldn't shoot or be shot from a figure on the wall.
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#34
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Re: City Streets - C3G Map by Taeblewalker
I updated the VS file by fixing the wall section, replacing the 7-hex concrete with 2 double hexers behind the warehouh, and removing the start zones and the glyph.
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#35
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Re: City Streets - C3G Map by Taeblewalker
Excellent work! I went ahead and added a new picture to the front page.
As soon as one of us gets a chance to set this one up, I am ready to vote to pass it on to being finalized. |
#36
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Re: City Streets - C3G Map by Taeblewalker
I have been looking this over & would like to suggest the following small changes:
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
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