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Old August 25th, 2009, 01:03 PM
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Balantai Balantai is offline
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Balantai Battlescape: Star Wars

Balantai Battlescape: Star Wars

Not to take anything away from what we do in the Heroes of StarWars Scape (HoSS) thread, but I've been thinking about a new play system for Star Wars Scape. It will be completely independent from the community thread. I'd like to create a system that uses the Heroscape ruleset, but really focuses on the theme of Star Wars. The great thing about the HoSS thread is it's compatibility with Vahallascape. If you wanted, you could mix and match to your hearts desire. This ruleset, won't take that liberty.

Please note: This is not a community project, but any input is greatly appreciated.

Force Symbol and Force Points:
Unique Heroes with the Force Symbol will be allocated a number of Force Points. This will be shown as a symbol with a number located in the middle of the symbol. Force Points will be tracked using markers on the card. These Force Points will be spent to use Force Powers listed on that figure's card. Force Points will regenerate at the rate of 1 Force Point at the end of every round.
This is not my creative design. Necroblade uses a similar system for his customs.

Lightsaber Forms:
Force Users will have a predetermined number of Lightsaber Forms. Lightsaber Forms will give bonuses to the Force User. Each Lightsaber Form will have two variances: Basic and Master. Only one form may be used at a time and the person controlling the Force User will determine what Lightsaber Form the figure will use at the beginning of round.
Spoiler Alert!

Force Powers:
Force Powers will not be written out on the cards. Simply the name of the Force Power and the Force Point Cost will appear. You will need to reference the Force Powers in this list to understand what the Special Powers do.

FP: "x" (Represents the number of Force Points needed to use this ability)

Spoiler Alert!

Blaster Symbol:
When a figure with a Blaster Symbol on their card attacks a non-adjacent figure with a normal attack, the defending figure must roll 1 less defense die.

Last edited by Balantai; December 10th, 2010 at 07:52 PM.
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Old August 25th, 2009, 01:20 PM
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Balantai Balantai is offline
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Re: Balantai's Star Wars Customs

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Last edited by Balantai; December 8th, 2010 at 07:46 PM.
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Old August 25th, 2009, 01:46 PM
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Balantai Balantai is offline
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Re: Balantai's Star Wars Customs

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Old August 25th, 2009, 02:11 PM
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Balantai Balantai is offline
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Re: Balantai's Star Wars Customs

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Old August 25th, 2009, 02:17 PM
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Re: Balantai's Star Wars Customs

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Last edited by Balantai; December 8th, 2010 at 07:47 PM.
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Old December 31st, 2009, 07:20 PM
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Re: Balantai's Star Wars Customs

Darth Maul - Sith Apprentice: vBeta
Quote:
Originally Posted by Balantai View Post
Double Attack
So perfect for him, good choice.
Quote:
Originally Posted by Balantai View Post
Sith Counterattack 16
If Darth Maul is attacked by an adjacent normal attack and at least one skull is rolled, you may roll the 20 sided die. If you roll 16 or higher, Darth Maul receives no wounds and the attacking figure recieves 1 wound.
Replace "regular" with "normal" (I have those brain farts too ). "you may roll" isn't normally included in the counter strike wording, usually it's just "roll". It still works & if you want to leave it I don't really have an issue with it.
Quote:
Originally Posted by Balantai View Post
Force Push 7
Instead of moving or attacking, choose any figure within 5 clear sight spaces of Darth Maul and roll the 20-sided die. If you roll 7 or higher, you may move the chosen figure 3 spaces and put one wound marker on the card. The chosen figure does not receive leaving engagement attacks when moved due to Force Push. Subtract 7 from your roll when choosing figures with the Force symbol.
This is a great ability, I am just not sure if it should be a 20d ability especially if you are giving up your move & attack. But then again it does make an allowance for opponents that have the force power.

Count Dooku / Darth Tyrannus - Sith Apprentice: vBeta
Quote:
Originally Posted by Balantai View Post
Force Lightning
Instead of attacking, you may choose a figure within 5 clear sight spaces of Count Dooku and roll the 20-sided die. Subtract 7 from your roll if the chosen figure has the Force symbol. If you roll:
  • 1 - 4 Nothing happens
  • 5 - 11 The chosen figure receives 1 wound
  • 12 or higher The chosen figure receives 2 wounds and must remove one unrevealed order marker from their card
I first laid out my Booster Gold dot points the same way but was advised that the official use is to put the "If you roll a" at the start of each line.

Also for the 12 or higher option what if they don't have an unrevealed Order Marker? the word "must " makes it a bit awkward. Maybe: "• If you roll a 12 or higher, the chosen figure receives 2 wounds and you may remove one unrevealed Order Marker from that figures Army Card."

Cheers
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  #7  
Old December 31st, 2009, 02:56 PM
wolfeman1968 wolfeman1968 is offline
 
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Re: Balantai's Star Wars Customs

The only problem I see with these is the Expert Lightsaber Deflection ablitity. They extra defense is fine my issue is "counterstrike"
If an Ewok shots you with his bow and arrows or sling from 4 hexs away you would not be able to "deflect" his projectile back to hurt him but you could block it.
You would need to clarify what type of range weapon someone is using.

Last edited by wolfeman1968; December 31st, 2009 at 03:03 PM.
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Old December 31st, 2009, 04:27 PM
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Balantai Balantai is offline
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Re: Balantai's Star Wars Customs

Quote:
Originally Posted by wolfeman1968 View Post
The only problem I see with these is the Expert Lightsaber Deflection ablitity. They extra defense is fine my issue is "counterstrike"
If an Ewok shots you with his bow and arrows or sling from 4 hexs away you would not be able to "deflect" his projectile back to hurt him but you could block it.
You would need to clarify what type of range weapon someone is using.
I'm not sure this kind of theme is really necessary. After all, can an elf with a bow really shoot farther than a robot shooting missles? The beauty of Heroscape is its simplicity. I'm afraid of over complicating things by limiting the counterstrike to blasters. Besides, I would have to somehow identify each card that fires a blaster type projectile. As far as theme goes, I can rationalize it as Obi-Wan using the Force to stop the arrow/rocket/bullet/etc and fire it back at the attacking figure.

Last edited by Balantai; December 31st, 2009 at 06:41 PM.
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Old December 31st, 2009, 06:36 PM
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Balantai Balantai is offline
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Re: Balantai's Star Wars Customs

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Last edited by Balantai; December 8th, 2010 at 07:48 PM.
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