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AotV Customs A place for Arena of the Valkyrie Customs |
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#1
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Re: [Pod 2] Rhox Veterans - Design
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I'm also a little hesitant to give them 4 attack? Four attack melee squads occupy kind of an elite tier of units currently, and I'm not sure these guys necessarily warrant the same offensive potential as the Northern Wind or Varkaanan Darkclaws. However, this isn't a major issue for me and I won't oppose the direction if that's what the group prefers. Personally I like the alliteration and theme conveyed by the name "Stoneskin Sentinels" best, but I also think that "Alabaster Sentinels" works well too. I don't care as much for "Whitehall Sentinels." Lastly, I'm guessing we're all okay then with giving them Concan synergy by making them sentinels? It's something that kind of snuck in there when I first made them sentinels in my draft above, but I don't think we ever explicitly talked about it. |
#2
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Re: [Pod 2] Rhox Veterans - Design
Since charging is an aggressive move, what about adding a slight attack boost incase they do end up adjacent to someone after a straight line charge?
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That makes me wonder, are we wanting the rhinos to be living beings that can turn to stone for defense, or are they actual statues walking around? If they are always statues, then why would their defense be temporary? Stone is still strong even if it happens to be moving. Augamo is also essentially a stone statue that moves and it has an always active defense. |
#3
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Re: [Pod 2] Rhox Veterans - Design
Excellent point Zetsubo.
Then would this work? Rhox -blah blah blah 3 troops 4 move 1 range 3 attack 5 defense Headlong Charge: +3/4 move if they move in a straight line My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#4
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Re: [Pod 2] Rhox Veterans - Design
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Last edited by Captain Stupendous; May 19th, 2020 at 10:08 PM. |
#5
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Re: [Pod 2] Rhox Veterans - Design
I also like this a lot. I think you can still justify it by saying the stone hardens or softens based on if they move or not. This version is nice and simple.
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#6
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Re: [Pod 2] Rhox Veterans - Design
I like this, except I'd like to see a 3 movement instead of 4. Not a huge deal, but if everyone wants em to be statues living stone is pretty slow. (Granite Guardians are waving at ya! lol) :P
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#7
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Re: [Pod 2] Rhox Veterans - Design
The Granites effectively have 4 move because of their power. It'll be much harder for the Rhox to activate their power, so I think 4 to compensate is probably fine.
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#8
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Re: [Pod 2] Rhox Veterans - Design
I also very much like the Flesh to Stone power in post 28
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#9
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Re: [Pod 2] Rhox Veterans - Design
I'm hoping we'll do a wash for card pictures
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#10
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Re: [Pod 2] Rhox Veterans - Design
Just to make my vision for this clear, I feel like these guys should be Jandar and Animata. I think we should go ahead with the power in post 28 (I’d quote it but I’m phone posting). I think an attack aura would be interesting but we should probably ease up on synergy right th t now and just make a beat stick melee unique squad. For that purpose I like the various Charge powers. Can someone whip one up based on previous versions?
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#11
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Re: [Pod 2] Rhox Veterans - Design
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#12
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Re: [Pod 2] Rhox Veterans - Design
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