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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Swamp Thing
The Book of Swamp Thing C3G DC PUBLIC EXCLUSIVE COLLECTION 2 CREATURES AND CREEPERS The figure used for this unit is a Heroclix figure from the Hypertime set. _________________________________________________________________Its model number and name are #115-117 / Swamp Thing. Character Bio - Years ago, bio-scientist Alec Holland was brutally murdered in an explosion and ended up in the swamp of Louisiana. Accumulating leaves, moss, and rotten decay, a body was formed around Holland's mind, and arose as the Swamp Thing. For years, this Swamp Thing believed itself to be Alec Holland mutated into a monster, and vainly sought a cure to restore himself to human. It wasn't until much later that the creature learned the truth: He wasn't Alec Holland. He was a Plant Elemental, an agent of the Green, a vegetable, with the memories of Alec Holland. After realizing and accepting the truth, the Swamp Thing found a purpose in life as protector of the Earth. He developed his powers and skills, learning how to regenerate himself, control plant life, and travel through the realms and even how to travel back in time. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities:
-Strategy, Tactics and Tips-
Last edited by Splash; August 6th, 2022 at 12:06 AM. Reason: png |
#2
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Re: C3G Swamp Thing: Design Phase
NAME = SWAMP THING
SECRET IDENTITY = ALEC HOLLAND SPECIES = PLANT ELEMENTAL UNIQUENESS = UNIQUE HERO CLASS = SCIENTIST PERSONALITY = VENGEFUL SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 7 DEFENSE = 5 POINTS = 235 THE GREEN Instead of moving and attacking, you may place Swamp Thing on an empty space up to 8 spaces away. Swamp Thing can only use The Green if he is placed adjacent to an Evergreen Tree or a Jungle Piece, or on a grass, swamp, or swamp water space. If Swamp Thing is engaged when using The Green, he will not take any leaving engagement attacks. After using The Green, you may remove 1 Wound Marker from this Army Card. SWAMP STRENGTH When Swamp Thing is on a swamp or swamp water space, add one die to his Attack and Defense. CUT DOWN TO SIZE When Swamp Thing attacks, roll one fewer attack die for each Wound Marker on this card. SUPER STRENGTH
Spoiler Alert!
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C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! Last edited by SirGalahad; May 5th, 2014 at 02:48 AM. |
#3
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Re: C3G Swamp Thing: Design Phase
Check out my post for some figure pics.
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C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#4
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Re: C3G Swamp Thing: Design Phase
Cool! I think the first comic art picture best. Thanks for grabbing those.
Now I'll explain my choices. Quote:
For the unlimited movement range on THE GREEN, I got that from Alan Moore's run where he can travel around the world and to other planets through The Green. As for my wording on Plant Matter, I wanted him to not be affected by normal bullets or arrows but still be affected by special attacks. I thought about the "not able to be targeted" wording but I wanted him to still be targeted for special attacks. I hope that explains what I was thinking and thanks for all the suggestions! |
#5
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Re: C3G Swamp Thing: Design Phase
Quote:
EDIT: I have a feeling he'll be really powerful. 7-8 attack, traversing the whole map instantly, he's a bomb! My estimation right now is sitting at 400 points. Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#7
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Re: C3G Swamp Thing: Design Phase
Since Plant Matter is essentially Thorian Speed, shouldn't it just use the same wording?
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#8
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Re: C3G Swamp Thing: Design Phase
Quote:
EDIT: Oh, and if you would be so kind as to add the art to the first post I would greatly appreciate it. Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#9
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Re: C3G Swamp Thing: Design Phase
Great card, Quozl.
I like his base stats. Eight attack seems pretty solid for Swamp Thing. It'll put him on even ground with Grundy and I like that. I do think that Swamp Lurk and Regenerate are too powerful of a combination. If your Swamp Thing is injured, you can "move" to the other side of the battlefield and regenerate. By the time your opponent made his way over to you, if you weren't full health, you can pop back over to the other side of the battlefield and continue regenerating. For this reason alone, I would consider putting a cap on the movement. PLANT MATTER When attacked with a normal attack from a non-adjacent figure, all damage is automatically blocked. For Plant Matter, the wording really doesn't feel official. How about: When defending against a normal attack from a non-adjacent figure, you may add 2 automatic skulls to whatever is rolled. This way, someone who's normal attack represents a gun or bow would be blocked 90% of the time, but someone like Galactus who might have a ranged normal attack or 10 could still hurt him. Other than that, I somewhat expected a Swamp Strength type ability, but it certainly isn't necessary. Overall, great job, Quozl. |
#10
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Re: C3G Swamp Thing: Design Phase
Quote:
PLANT MATTER Opponents' figures must be adjacent to Swamp Thing to attack him with a normal attack. And I didn't even see Regenerate! Going with what Balantai said, ewith Regenerate I see him easily at 450-500 points. Don't you think that's a little much? As mentioned before, I'd cap The Green at 10 and replace Regenerate with some sort of Swamp Strength ability. Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#11
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Re: C3G Swamp Thing: Design Phase
Quote:
EDIT: I also changed The Green so he no longer has an unlimited movement range. Swamp Thing may now move up to 12 spaces away. |
#12
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Re: C3G Swamp Thing: Design Phase
Hmm... not a bad design, but, yeah, too powerful between the movement and regeneration. I'd either put a cap on the movement (ten, maybe twelve spaces?) or some sort of restriction on regeneration (only on turns where he hasn't moved, or hasn't used The Green?).
His stats seem solid; high attack, which is fitting (wouldn't hurt to bring it to 7, but 8's a good choice, too). Low defense/high life. Not sure what Plant Matter is about, though... what's the argument for it, as an ability? JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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