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#145
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design
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#146
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design
I believe that the ruling is that placing Finn or another "Spirit" on a card serves as a reminder of that power, rather than the source of the boost. Even if he is somehow removed from the card (such as by Last Will), the boost is still active.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#147
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design
What is the precedent for this ruling? I looked in Finn's Book and didn't see it.
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#148
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design
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#149
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design
I think most of us here would like to see some version of Last Will before we resort to a redesign. I’m torn on whether we need to go back or not.
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#151
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design
I say we push ahead on these guys with as simple a wording of Last Will as we can manage, and make a list of the edge cases. Maybe we can come up with something that addresses those edge cases.
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#152
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design
Looks like I'm in the minority for a redesign. Is this the version that we're happy with?
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#153
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design
I’m open to a redesign for sure. We sptballed a few ideas the other day. I just think we should push a little harder on this version and try to get it to work.
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#154
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design
I think it will be pretty apparent in testing whether or not Last Will is mechanically satisfying and enjoyable enough to be worth all the rigamarole. Currently my main point of hesitation is that I don’t see these guys going as low as 50 with it, and they might creep up into a point range that we’re making pretty crowded already. But we can’t answer any of this easily without at least a little testing, so we may as well go ahead.
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#155
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design
On the plus side - if we decide that we’re going too complex/too high point value, that gives us some pretty heavy restraints to work with on the remaining units, which can be a good thing.
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#156
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Design
I'm happy with that version as a starting point if editing is okay with it.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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