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Maps & Scenarios Battlegrounds and scenarios |
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#1
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Re: Highways & Dieways' Family Tree
@superfrog
Nice. Added. I like your solution to mimic the ruins. The level 1 shadow will definitely lessen the sting of giving up the road. I wonder if there's a way to tweak it so the right spur of road can be accessed a bit easier from the start zone. I'm concerned that otherwise that whole corner will be a dead zone, even considering the shadow. With the position of the wall even just a diagonal 2-hexxer might do it.
@Not User Name TT is one of the few gaping holes in my collection, otherwise I would have probably already tried to steal that glory. I'm sure someone will try it eventually. |
#2
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Re: Highways & Dieways' Family Tree
UPC hasn't posted since 2012 and this was one of his last posts in his map thread about his H&D map. It seemed appropriate to repost it is in this thread.
Last edited by R˙chean; February 15th, 2015 at 01:14 PM. Reason: Havnt seen him in years and he lives really close to me |
#3
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Re: Highways & Dieways' Family Tree
Quote:
Like this? http://www.mediafire.com/view/r4hk52...ackways(2).pdf I just shifted the start zones right a bit and added back in the water hex I took out. |
#4
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Re: Highways & Dieways' Family Tree
Thanks for cross-posting that,
@R˙chean
. Recalling his reaction there was actually part of the impetus for me to make this compilation.
@superfrog I think that will keep the whole map a lot more lively. Last edited by Killometer; February 15th, 2015 at 03:24 PM. Reason: And the list UPC was responding to only had the first 5 maps in the op here! |
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