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  #1  
Old February 15th, 2015, 10:35 AM
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Re: Highways & Dieways' Family Tree

@superfrog Nice. Added. I like your solution to mimic the ruins. The level 1 shadow will definitely lessen the sting of giving up the road. I wonder if there's a way to tweak it so the right spur of road can be accessed a bit easier from the start zone. I'm concerned that otherwise that whole corner will be a dead zone, even considering the shadow. With the position of the wall even just a diagonal 2-hexxer might do it.

@Not User Name TT is one of the few gaping holes in my collection, otherwise I would have probably already tried to steal that glory. I'm sure someone will try it eventually.

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)
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Old February 15th, 2015, 12:19 PM
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Re: Highways & Dieways' Family Tree

Quote:
Originally Posted by UranusPChicago View Post
Wow! That is awesome. I am honored that something I created has continued on for so long. Even more humbling is the list of great map makers who wanted to add their own twist to the original.

Very cool!
UPC hasn't posted since 2012 and this was one of his last posts in his map thread about his H&D map. It seemed appropriate to repost it is in this thread.

A must read for all 'Scapers!

Last edited by R˙chean; February 15th, 2015 at 01:14 PM. Reason: Havnt seen him in years and he lives really close to me
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Old February 15th, 2015, 01:50 PM
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Re: Highways & Dieways' Family Tree

Quote:
Originally Posted by Killometer View Post
Nice. Added. I like your solution to mimic the ruins. The level 1 shadow will definitely lessen the sting of giving up the road. I wonder if there's a way to tweak it so the right spur of road can be accessed a bit easier from the start zone. I'm concerned that otherwise that whole corner will be a dead zone, even considering the shadow. With the position of the wall even just a diagonal 2-hexxer might do it.


Like this?

http://www.mediafire.com/view/r4hk52...ackways(2).pdf

I just shifted the start zones right a bit and added back in the water hex I took out.
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Old February 15th, 2015, 03:22 PM
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Re: Highways & Dieways' Family Tree

Thanks for cross-posting that, @R˙chean . Recalling his reaction there was actually part of the impetus for me to make this compilation.

@superfrog I think that will keep the whole map a lot more lively.

132-98-0 (4/13/09-4/15/24)
38-17-0 (10/17/09-3/9/24)

Last edited by Killometer; February 15th, 2015 at 03:24 PM. Reason: And the list UPC was responding to only had the first 5 maps in the op here!
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