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Custom Terrain & Obstacles For Custom terrain, buildings, and other misc. obstacles |
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#73
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Re: Engineers of Valhalla Brainstorming Thread
Quicksand is a cool idea, but for authenticity it should be represented by half-height tiles:
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full height half height ————————————————— ——————————— Grass, Rock, etc. Water Swamp Swamp Water Lava Field Molten Lava Sand Quicksand Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#74
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Re: Engineers of Valhalla Brainstorming Thread
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On another note, all you other designers get your first idea pieces into a place you want them and get them sent to the workshop thread to be further discussed and finished out. I started with the arcane portal because of its simplicity in what it does and how easy it should work for map makers. Once I’ve put it to the test a few times to make sure it does exactly like I’d like I’ll go about seeing it through to the next step. You guys feel welcome to drop your ideas on there when your ready. I just wanted to try and set a precedent. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#75
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Re: Engineers of Valhalla Brainstorming Thread
Perhaps we can set our rules up in the welcome thread? Does that sound good to everyone. As far as I’m concerned the rules will be fairly simple and straightforward and have been discussed to a decent length. I shall have a quick skim through and pick them all out of the discussion to add to the welcome thread. Once there you guys can let me know of any edits.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#76
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Re: Engineers of Valhalla Brainstorming Thread
Wow this moved fast.
I hope you guys consider looking at terrain crate since those products are in production and require minimal painting. Love to see the aotp stuff used. I've had success with recycling pit trap as quicksand and a -1 defense hit for acid field since neither are too punishing. I would also like to suggest making traps part of your scope. I have some trap cards in my epic glyph tread and terrain crate has a set of traps out. Seems like a cool expansion idea. Epic Treasure Glyphs https://www.heroscapers.com/communit...ad.php?t=35074 https://www.meeplemart.com/terrain-c...eon-traps.aspx |
#77
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Re: Engineers of Valhalla Brainstorming Thread
I really like the idea of "zero" level quicksand. I also always wondered why it was all over the island in gilligan's Island!
I also wondered why they came up with special rules for snow (that didn't have to be used), but never came up with rules for the other tiles. As someone who spends lots of time on the sand dunes in Michigan, walking is sand is tiring and difficult. What GenCon taught me was to assume only one skull on three dice! Last edited by Muskie; June 13th, 2021 at 08:43 PM. |
#78
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Re: Interactive Terrain Brainstorming thread
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I thought about not allowing people to attack with special powers, but decided to make the obelisk a zone of negation instead of a shield. You have a small chance of pulling someone to you and taking away their special defense, but it is only 10%, so not too powerful. It does make range 1 special attacks reposition to be adjacent and not be in the zone. What GenCon taught me was to assume only one skull on three dice! |
#79
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Re: Engineers of Valhalla Brainstorming Thread
Coming back to this now that I have some time in my schedule.
What GenCon taught me was to assume only one skull on three dice! |
#80
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Re: Engineers of Valhalla Brainstorming Thread
Would be cool to see this moving again
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#81
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Re: Engineers of Valhalla Brainstorming Thread
two ideas I am working on
1) an Obelisk that has a power within two hexes. making it like a glyph with limited range. Thinking that you could decide the power before the game (like a turned up glyph). Something like a defense +1 or Thorian power within two of the obelisk. 2) Bamboo. I have built hexes with 7 bamboo strands. they are cheap and easy to make. Thinking that you could do something like jungle defense and also allow small or medium to pass through. You can make a hedge row with them. What GenCon taught me was to assume only one skull on three dice! |
#82
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Re: Engineers of Valhalla Brainstorming Thread
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#83
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Re: Engineers of Valhalla Brainstorming Thread
The bamboo is very interesting! Einar has a lot of eastern units but we lack any terrain for them, would be on board to test as well!
With the Obelisks, it sounds like an interesting idea. If it has a flat part or a space underneath you could literally load certain glyphs onto it/place certain glyphs under it. Rules for the terrain can just dictate what glyphs you use. I think that one has some potential as well. |
#84
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Re: Engineers of Valhalla Brainstorming Thread
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The allowance of small figures moving through is a fun idea. |
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