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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#49
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Re: Daredevil - Design Phase
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Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#50
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Re: Daredevil - Design Phase
I'm with GO. I think that the 3 movement, 20 levels is ok.
The problem I'm having is about the no falling damage. Why would DD have no falling damage when Batman does? Batman rarely falls, he glides but that's not on the card for his normal movement. I don't think DD needs it. |
#51
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Re: Daredevil - Design Phase
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I agree that Spidey Sense is kind of like precognition and he'd sense something wrong first, but he doesn't know "what" it is and his reflexes are so good that he can get out of the way at the last second. But Daredevil can smell something like gunpowder, hear a heartbeat speeding up in anticipation etc. and can tell where it's coming from. That's all I was kind of trying to say, he uses all his superhuman senses to help avoid trouble. I agree that I can live with the grapple being less than Drake's and Batman's. If it's only going to be part of his Radar Sense defense and not something he would use normally like Swing Line or Grapple in order to get to places whenever he chooses, I would think that 15-20 could be attainable with the combination of his acrobatic ability and cane grapple. It would let him get over a battlement on a castle wall and then some or across a 2 space chasm. I don't need it to be equal to Batman, Spidey or Drake, but something reasonable that allow for the way he uses the cane grapple in conjunction with his great acrobatic ability. I mean he's not normally climbing up skyscrapers with the grapple, but he uses it to get him from ground to fire escape and then he swings himself up and then so on. Quote:
Batman doesn't have no falling damage because he has the Bat-Grapple, so unless he's had his special powers nullified or falls from greater than 34 levels, he essentially takes no falling damage up to 34 levels high. The other thing for me is that Catwoman can climb up a castle wall and onto a wall walk with her normal move if she starts out adjacent to it and she has a line where she takes no normal or major falling damage. Cats may land on their feet, but she's already got the 9 lives thematic treatment Daredevil routinely jumps off of high places and works his way down to the ground by way of different parts of the building, fire escapes, flagpoles, his cane grapple etc. And while I know those things aren't out in the middle of an open map, but that doesn't stop any other Swing Line, Grapple figure from doing it even though there isn't anything on the map to grapple onto. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#52
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Re: Daredevil - Design Phase
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But regardless, I'm not sure why we're arguing over whether Daredevil is better, because Spidey-Sense works on a 11 or higher, can move 4 spaces, and up to 40 levels up or down, while Daredevil's Radar Sense works at 12 or higher, for 3 spaces, and I'm suggesting 20 levels up or down. Spidey-Sense is already better in every way. In fact, I'd argue that this doesn't accurately represent Radar Sense being superior to Spidey-Sense. Perhaps one of these 3 variables should be superior to what Spidey-Sense can do, and not taking falling damage might be that thing? So my vote is for Radar Sense to work up to 20 levels higher, and no falling damage downward OR it works 20 levels higher/lower and we add a 4th power for not taking falling damage ever, for consistency with his normal move. |
#53
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Re: Daredevil - Design Phase
I can go with the 20 levels higher & no lower limit & leave off the no falling damage as a separate power.
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#54
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Re: Daredevil - Design Phase
I'm on board with Radar Sense on 12+ for a move of 3 with 20 levels up or down. I think 20 levels down is plenty and would prefer not to worry about falling damage. Actually, past 20 levels, isn't it close to extreme falling damage anyway? Are we wanting him to avoid extreme falling damage?
If there's going to be anything about falling damage on the card, it needs to be part of the Radar Sense move, IMO. I don't want to see a 4th power just for that. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#55
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Re: Daredevil - Design Phase
I love what you are doing here GO! Man without Fear is great IMO. I think you nailed the theme and introduced a subtle new mechanic.
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#56
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Re: Daredevil - Design Phase
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#57
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Re: Daredevil - Design Phase
Awesome. An update and I think we're all relatively happy with him, then, unless anyone wanted to keep talking about the Blindness thing ...
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#58
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Re: Daredevil - Design Phase
Updated.
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#59
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Re: Daredevil - Design Phase
Cool. If I had any time at all right now or in the foreseeable future until July ... (it starts getting very busy with wedding stuff here very fast) I'd be jumping at the chance to do an initial playtest on this guy! I think he's pretty much ready.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#60
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Re: Daredevil - Design Phase
I think he looks great GO. I can do an initial playtest on him.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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