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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#613
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Re: Sherman Davies' Marvel customs - Loki & Enchantress
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Counter Attack is a nice play on Counter Strike, with making it easier to do by not having to have excess shields, so it works nicely on Heroes with 4 defense, but limiting it to only causing one wound. Using the X OM as an extra turn is also a really neat idea and I'm itching to try out Deathstroke and Cyclops using it. Also, I'm a big fan of the tweaks you made to the Marvel Master Set figures to make them more competitive or balanced. A little surprised you didn't do anything with Thanos. I've seen him played quite a bit and he almost always seems to do WAY more damage than his cost because of the resurrect power. I really like the once per round roll, instead of the once per turn like you did with Grundy so I'll probably try that out and boost his cost a bit. Possibly to over 400 points with some tweaks. |
#614
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Re: Sherman Davies' Marvel customs - Loki & Enchantress
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#615
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Re: Sherman Davies' Marvel customs - Loki & Enchantress
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#616
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Re: Sherman Davies' Marvel customs - Loki & Enchantress
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I think Thanos in a vacuum is fine, its when he is paired up with extremely hard to hit and catch figures in an army that he's abused. Like Spiderman and Silver Surfer for instance. So you send in Thanos first do as much damage as possible and then evade and run with the other characters until you resurrect Thanos - and repeat. I think making Thanos a once per round roll for ressurect instead of once per turn could help mitigate some of that annoyance. This strategy gets even more annoying in games with 1,000+ points and multiple players on teams like 2v2 or 3v3. The longer the game goes on the more resurrection rolls are successful and he really starts to feel broken for his cost. I imagine dok's ratings are geared more towards 1v1 500-700 point tournament games and in that setting I'm sure Thanos is probably fine as is. |
#617
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Re: Sherman Davies' Marvel customs - Loki & Enchantress
True, a Thanos/Silver Surfer or Thanos/Spidey combo is probably annoying to deal with (particularly my Spidey which gets potential bonus turns). That said, it's probably no more annoying than facing a ratpodge army, so I think allowing that combo to exist in the Shermanverse is acceptable. Not desirable perhaps, but acceptable.
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#618
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Re: Sherman Davies' Marvel customs - Baron Zemo
With the recent news that Baron Zemo will likely be played by Daniel Bruhl in the next Captain America movie, I figured I'd put some work into finishing my Baron Zemo card:
My old drafts of Baron Zemo had a very different version of Adhesive X which involved markers and movement prevention, but I switched to a simpler OM-removal power once I realized how it could synergize with his Strategist power. I also toyed with the idea of Double Attack, but decided to keep him to two powers. |
#619
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Re: Sherman Davies' Marvel customs - Baron Zemo
I don't know if it matters to you, but the mini your're using in the photo is Helmut Zemo, whereas the Adhesive X user is the original Heinrich Zemo-unless they both use it. Tag got me the wrong one (which Kolakoski has been using as Helmut in a couple of our games), since at the time I didn't know about Helmut, so didn't specify which I wanted.
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#620
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Re: Sherman Davies' Marvel customs - Baron Zemo
To the best of my knowledge, both Zemos use Adhesive X as a weapon and have pretty much the same skill set, so my card is intended to represent whichever Zemo a player prefers, father or son.
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#621
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Re: Sherman Davies' Marvel customs - Baron Zemo
No Moonstones?
Also, wasn't he pretty good with firearms? I'll have to look him up…. My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
#622
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Re: Sherman Davies' Marvel customs - Baron Zemo
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Good for you, brother. |
#623
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Re: Sherman Davies' Marvel customs - Baron Zemo
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