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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#613
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Re: The Pre-SoV Workshop
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Something along those lines could work. I've edited it below: DEVOUR Instead of moving and attacking normally, Ashi-Dhulu may Devour. Choose a small or medium common figure on a non-water space within 4 spaces of Ashi-Dhulu that is no higher than one level above Ashi-Dhulu’s height or 3 levels below Ashi-Dhulu's base. Destroy that figure and place Ashi-Dhulu on that space. Ashi-Dhulu does not taking any leaving engagement attacks when using Devour. Disengage would still have to be listed separately. Due to Underground Movement's original wording. |
#614
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Re: The Pre-SoV Workshop
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And actually, for the sense of re-use, which for a lot of the members of VC is important, the new version would be better to use. |
#615
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Re: The Pre-SoV Workshop
I don't think Devour, in that form, is likely to get re-used anyway.
I actually suggested a different form in an edit: DEVOURBut ultimately these two forms are equivalent. Bootstrapping on the UM language that's already on the card makes more sense to me than repeating that language twice on the same card, but you can go either way. |
#616
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Re: The Pre-SoV Workshop
I only became aware of this somewhat recently, but Taelord has this. He technically has Stealth Flying, but because stealth flying wasn't invented yet, they reused the flying name and added the Disengage language.
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#617
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Re: The Pre-SoV Workshop
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#618
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Re: The Pre-SoV Workshop
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Flying's a more common power too, and Underground Movement is used by only one figure that's not used that much. In this case it's better to be redundant and read Disengage instead of having people assume that the Earth Elemental's UM has Disengage. |
#619
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Re: The Pre-SoV Workshop
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I agree with dok. Not having to read 2/3 powers is a plus. Last edited by awesomeunleashed; January 29th, 2014 at 05:15 PM. Reason: @#$%, double ninja. lol |
#620
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Re: The Pre-SoV Workshop
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#621
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Re: The Pre-SoV Workshop
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But yes, that would work better. |
#622
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Re: The Pre-SoV Workshop
I guess Stealth Underground Movement is a pretty easy power for an experienced player to guess at. OK, new suggestions:
STEALTH UNDERGROUND MOVEMENTAs I said before, you could parrot the underground movement language in the second power, but I think this is easier to follow. YMMV. |
#623
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Re: The Pre-SoV Workshop
Alright, let's do a breakdown on Ashi-Dhulu by Megasliver (with apparent formatting help from Dok).
At 115 pts, Ashi-Dhulu's stats at first appear middling to a little below average for a unique. While 4 defense is not terrible, Agent Carr has certainly demonstrated that 4 defense with 4 life does not give you anywhere near the staying power that you would otherwise hope. Four attack is also a decent enough attack to harass large or unique squads and have a chance at wounding a hero. When we start considering the powers we can begin to see the value in this creature. Underground Movement greatly increases it's maneuverability, especially if it is worded into Stealth Underground Movement. I particularly support that change not only because I feel that it reads better, but also because I do not feel that it was the intention to have it be able to disengage on a normal move as well. With this power, the demon can pop around the battlefield to pursue priority targets. Undergound movement is more powerful with this devourer given it's height of 8, allowing it to climb as high as nine with the ability. The key power to focus on is Devour, immediately drawing parallels to Grimnak's Chomp. To my knowledge, this will be the only other power with guaranteed destruction of a unit. Unlike Chomp, Devour is even more limited in what it can affect with chomp able to destroy unique squads and have a chance to kill small or medium all heroes, while devour only claims commons. The devour ability allows for much more maneuverability than Grimnak has and even gives the possibility of claiming the high ground or taking a glyph in the process of consuming the little commoner. I overall like that it can get all common figures of appropriate size than merely common squads and act as an effective foil against pseudo-squads like the wyrmlings and the thralls. This certainly leads to a very interesting unit with some very interesting abilities. It seems that Ashi-Dhulu strengths are only seen in particular match ups, however. While the demon can kill common squad members effortlessly, it can only manage to destroy one per round (as opposed to Grimnak's potential two). Therefore, I suspect that the devourer will find it challenging to kill its points worth against cheaper common squads who may simply surround and destroy the 4 life creature. In truth, I feel that he plays better against higher point squads like minions, assuming he can live long enough to strike again. Beyond that, he may especially shine against common hero pseudo-squads for their typically high point cost per figure ratio. With the undergound movement, there may even be some battles where he can play an effective assassin for going in and taking out a key unit with his 4 attack. Though a little expensive, his abilities seem fantastic as a clean up hero in picking off the remaining, spread out commoners about the field. If the enemy is more spread, it makes it harder for him to be surrounded and quickly killed and more likely to strike and kill again. Thematically, I am not convinced that it's a demon but I'm fine with going for it. The only synergy that grants is a movement bonus which is largely irrelevant given it's special power. As a devourer, it benefits from the dumetef which is marginal but still fine. I don't know if it's menacing per se, but I don't really have an issue with it. In all, this worm-like creature seems to hit upon the a previously untapped trope quite well and about as you'd expect. It seems like it should be effective in certain builds and struggling in others, but that also isn't really a problem. I wouldn't be surprised if the point total needed a little manipulating, but with only 4 life and defense I suspect Ashi-Dhulu won't be too much of an unstoppable menace. I am quite curious to hear how it plays as clean up and how devastating it may be in that role. |
#624
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Re: The Pre-SoV Workshop
Well there is Charos and Cap's Counterstrike vs. the Samurais' Counterstrike.
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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