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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#793
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Re: What Exactly is "Balanced"
I actually had a game where two squads of shades took down more than half of an orc army. That two defense with juicy heroes helps a lot.
Creator of Nowdays. |
#794
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Re: What Exactly is "Balanced"
I've had games where the Shades were rolling hot, and it's even better with adjacency powers. Try to take over a hero&attempt a squaddie kill makes for a nervous opponent
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#795
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Re: What Exactly is "Balanced"
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#796
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Re: What Exactly is "Balanced"
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<quickly begins shredding documents> |
#797
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Re: What Exactly is "Balanced"
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I think the ideal is legacy for the majority of the units and then CUC for the units that are still flawed (Templars, Groks, etc) |
#798
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Re: What Exactly is "Balanced"
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Creator of Nowdays. |
#799
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Re: What Exactly is "Balanced"
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If you want to create an even match with uneven opponents, you do that through army selection. Even if the points were optimized for unit balance you can still create well tuned armies or non-synergistic podges. If you can't understand the 'What's in an order marker' color codes, you are liable to make a terrible army. Which is good, if you want to handicap yourself against a poor player. Short answer is that a balancing the units does not mean all armies have the same power. Same argument applies to CUC and Legacy. Sudema is top notch in Heroscape: Legacy. Try out this alternative unit cost system at your next game day or tournament. |
#800
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Re: What Exactly is "Balanced"
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Sorry for quoting something so far back but I just had to... I believe starcraft is as close as you will ever get... the game is so insanely balanced it is South Korea's "sport" yep that's right, a video game as a national sport. It doesn't have total balance though because of maps, will favor a certain race, while on other maps that same race will totaly fail. Much like Heroscape will melee favored maps and range favored maps (the heroscape equivalent to "races" would probably generals or certain armies) |
#801
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Re: What Exactly is "Balanced"
Although this has nothing to do with the tournament scene, it does speak to the basic balance of the game as textus receptus...
My friend Jon and I play, usually two games an afternoon or evening, twice a week. Our rule is that if you win, you have to keep the same army. The other player (the loser) gets to choose a different army. No surprise, we usually play one win and one loss on most days. We also get a lot of pleasure from the game, because our "system" lifts up the "rock, scissors, paper" genius of the HeroScape design. Although not a rule, we also congratulate one another on including the lesser lights of the game from time to time. It keeps the game fresh for us and I continue, unabashedly, impressed with the balance the designers have given us to work with. |
#802
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Re: What Exactly is "Balanced"
"Balanced" simply means that two players can sit down at a table and play a game of Heroscape without either player feeling like the game was unfair. The game should end with both players feeling equally satisfied. That is all the more balance that the game has given us, but that's all the more balanced that the game needs to be, at least at my table.
EDIT: I think Revdyer and his friend have beyond mastered this point in the above post. |
#803
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Re: What Exactly is "Balanced"
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#804
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Re: What Exactly is "Balanced"
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There are times where it would feel like DW8000 could not stop killing minute men. Again and again they would die. I think I took maybe 4 turns the whole game. And don't get me started about the elf wizards. Between Jorhdawn fire blasting my startzone and Chardaris fallowing up there was nothing I could do. Sometimes I really think the metagame is broken. |
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