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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Re: Sir Heroscape's customs
This is where I’m at...
I still feel that once per turn to use swift vengeance is not overpowered as it’s written. There are always good and bad matchups in Heroscape, and sometimes he’ll get to avenge a Kyrie from an ant and other times he’ll get to avenge against a higher point figure. I think he will bring a wealth of decisions to make for both the opponent and player. I like his new name as that fits better the direction he is being taken. While I would prefer he have more direct synergy to the Imperium, I understand the wealth of points against it. This current version has subtle synergy in that he benefits a number of units and can also bring a thematic and fun change to Imperium builds. He works more like Atlaga now rather than Spartacus, and I’m okay with that. I like this current version and feel good about going to the workshop one final time before more in depth testing. Thoughts? Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#2
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Re: Sir Heroscape's customs
On the "once per turn" - just a thought that with Bonding - your attacker may have a Bonding Turn with a Hero then a Squad Turn. That is potentially 2 auto-wounds with Vengeance per opponent's Order Marker. Something to consider while playtesting.
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#3
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Re: Sir Heroscape's customs
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
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