|
C3V and SoV Customs A place for C3V and SoV customs |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
The Book of Honor Guard of the Blasted Lands
The Book of Honor Guard of the Blasted Lands Wave CV9 ("Wave 22") – Scourge of Apollyon DEFENDERS OF ATAL TEMPLE PDF Download
Character Bio: The savage world of Arctorus. A world of brutal, tooth and claw jungles, massive blighted tundras, and (among other biomes) one enormous, continent-spanning desert. This desert has been known by many names over the ages - Tyrran, Sector Six, The Great Silence - but to most cultures, the desert is known as the Blasted Lands. The Tyrran are the only surviving culture in the Blasted Lands. The unforgiving nature of the wasteland has forged in them a regimented, disciplined culture out of necessity. The people do not survive if they look out for themselves, individually, first. Selfishness and greed are dangerous and forbidden concepts to the Tyrran. Harvesting the power of electricity in massive, underground dynamos, the Tyrran use the Honor Guard to protect ritual caravans that transfer crude chemical batteries, food, and important members of their society from settlement to settlement. If any settlement misses even a single caravan, their survival is in jeopardy. Each and every Honor Guard knows he safeguards the lives of his fellow Tyrran with his service, and each is willing to give up his own life in exchange for theirs. And now, the ground rumbles. The Guards know what this means. They spread out, at first, each one watching the ground....until the sands part, and a maw opens underneath one. He dies, shredded by the gnashing teeth of the worm, in silence. Knowing that his comrades will react quickly, closing in on the beast, arc lances sparking one to the other, forming a chain that makes quick work of the beast. The power of the Tyrran Honor Guard working as one unit.
Spoiler Alert!
Quote:
-Rulings and Clarifications- -Q: How does Protective Repositioning interact with other effects that happen at the end of a round like lava field damage and glyphs like Wannok? A: It is a 20-sided die roll-off between the effects to see which happens first. If lava field damage is first, Honor Guards could safely move onto lava fields using Protective Repositioning, but any currently standing on lava fields would have to roll for lava field damage. If Protective Repositioning is first, Honor Guards could move off of lava fields to avoid taking damage, but any that move onto lava fields would then have to roll for lava field damage. Similarly, if Protective Repositioning is before Wannok, an Honor Guard could move onto Wannok and then roll for Wannok damage. Note that this requires a roll-off between Protective Repositioning and Wannok, even if no figure is currently standing on the glyph. Q: What if both players have Honor Guards? A: Each player rolls a d20 for their end-of-round powers. Note that this means that one player might reposition before lava damage while another repositions after lava damage. _________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received
_________________________________________________________________ -Heroscapers Community Contributions- Power Ranking and Master Index - TBD Unit Strategy Review - TBD What GenCon taught me was to assume only one skull on three dice! Last edited by Muskie; June 16th, 2021 at 09:19 AM. Reason: added a new bio |
|
|