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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#1
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Jack's Super Customs! 7/19 Carnage and Isaiah Bradley!
Welcome to my Super Customs thread! I've got plenty laying around, but I thought it'd be better to upload them one at a time as opposed to just presenting a huge pool that nobody is going to completely go through, especially considering my goal here is to get enough feedback to create a well balanced and well themed custom. All thoughts and criticism is accepted!
NOTE: I do not have the figure or hit-zone added to my cards yet, I've been waiting to finalize the cards then I will do the picture taking CARNAGE
Spoiler Alert!
ISAIAH BRADLEY
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RULK (Red Hulk)
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Spoiler Alert!
Last edited by Jack o' Blades; July 25th, 2010 at 12:11 PM. |
#2
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Re: Jack's Super Customs! 7/17 Red Hulk
I like him. But, let me critique a bit.
1) He seems WAY too pricy. He's strong, but not too much stronger than Hulk himself is. He'll start off tougher but start to dwindle, so I don't think any more than 400 Points is necessary. I think in a one-on-one match between him and the "real" Hulk, it would stay pretty close. 2) Heat of Battle is still as "-1 for 2 wounds," which, if your analysis is correct, should be at -2 for 2 wounds. Personally, though, I prefer the -1 attack for every 2 wounds. It toughens him up a lot, and even at his weakest will only have 6 attack (well, he'll be dead, but, still). Considering that's Captain America's basic attack, and Cap is a normal human at peak condition, that seems like a good stopping point. 3) A nitpick, really, but should his name be "Rulk" or "Red Hulk?" So, here's my thoughts on how to "fix him up" a bit.
Great custom overall, though - he feels like Hulk without BEING Hulk, and that's something I find hard to do with "clone" characters. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#3
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Re: Jack's Super Customs! 7/17 Red Hulk
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I've seen both Red Hulk and Rulk be used. I think for now I like Rulk, simply because it makes him seem less "clone"-like, as you mentioned. Quote:
Can you explain more on the 3rd point though? If we up his attack how does he get down to 4? He would be dead when he hits 4 attack wouldn't he? Thanks for the response! I really dig where this is going already -Jack |
#4
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Re: Jack's Super Customs! 7/17 Red Hulk
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9 Life = 12 Attack 8 Life = 12 Attack 7 Life = 10 Attack 6 Life = 10 Attack 5 Life = 8 Attack 4 Life = 8 Attack 3 Life = 6 Attack 2 Life = 6 Attack 1 Life = 4 Attack Which would be interesting, but I'm not sure which route you'd want to go with it. Either way would work, I think; more attack and more loss, or less attack and more consistent attack. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#5
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Re: Jack's Super Customs! 7/17 Red Hulk
Hmmm. It's a tough choice.
I like the idea of having 12 because it just makes him that much more brutal, but at the same time I almost feel like that's too much. But then again, 12 works perfectly in the 2 wounds -2 attack system. I don't know! haha. I'm truly torn on what to do. Say we did up his attack to 12, what would you think for points then with 12 attack and 9 life? Going by the 2 for -2 Heat of Battle |
#6
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Re: Jack's Super Customs! 7/17 Red Hulk
I think it'd probably stay in the same range - no more than 450. Of course, playtesting is the only way you'd know for sure, but he certainly seems beatable with that spread.
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#7
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Re: Jack's Super Customs! 7/17 Red Hulk
I'll definitely try it. Thanks for the help so far!
-Jack |
#8
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Re: Jack's Super Customs! 7/17 Red Hulk
Now this guy really is tough. I would say change Heat of Battle to every wound instead of every 2 wounds, make either his attakc 9/8 or his defence 5, and drop him to 400-450 points.
Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#9
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Re: Jack's Super Customs! 7/17 Red Hulk
Very attractive card, even without the mini photo and hitzone. The fonts and sizes all look very close to the real cards.
I also like the way he gets weaker as he gets injured; I don't see that too often in Heroscape, so points for originality. I do agree with johnny139 that because of this, he's overcosted at 500. I think 400 would be closer to the mark. |
#10
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Re: Jack's Super Customs! 7/17 Red Hulk
An idea just hit me that I think is more balanced and more thematic. More so a combination of everything that's been said so far.
I'm thinking 12 dice with 1 wound = -1 attack, also at 9 life. So it'd go like this: 9 12 8 11 7 10 6 9 5 8 4 7 3 6 2 5 1 4 Another reason I like this way is because it makes him a threat all through out his life span without seeming too overpowered. What do you guys think? Does this look more balanced? -Jack |
#11
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Re: Jack's Super Customs! 7/17 Red Hulk
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Like Superheroes and Comics?
C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#12
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Re: Jack's Super Customs! 7/17 Red Hulk
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It took both Thor and Hulk to finally bring him down, and before that fight Hulk got his butt handed to him multiple times by Red Hulk. But I do agree that 12 is rather high..I'm just not sure on how to keep it thematic and balanced. -Jack |
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