February 1st, 2021, 09:36 PM
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"our design team knows what it's doing"
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Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,431
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Re: [Pod 0] Glyph of Movement - Design
My issue with one figure on the card getting +2 per turn is it really only works for Squads (plus Heroes leaving the glyph).
I'm not sure about the suggestion for a new type of glyph that doesn't stop your movement. In the case of the original idea, for example, a figure with 6 Move could move 3 spaces onto it and still come flying 5 spaces out the other side. That's a lot of extra movement if multiple figures utilize it at once. With that in mind, here's another twist on
@Astroking112
's first suggestion (which also works as a normal power glyph either way):
Quote:
Glyph of Movement
The first time each turn a figure enters this space, it may move 2 additional spaces while moving normally.
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Back to the no-stopping glyph idea, it may be either virtually no different, as the point of glyphs is to be somewhere you want to stop anyway (except this particular concept, and this glyph could have written into it "figures don't have to stop" in order to retain that functionality without adding the new rules). Or, it may be quite a big difference, in that depending on the map and glyph placement it allows you to rush a bunch of figures past it to set up a screen on the same turn the last figure moves up behind them and claims the glyph.
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