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AotV Customs A place for Arena of the Valkyrie Customs |
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#1
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[Pod 0] Glyph of Toughness - Design
The Book of Glyph of Toughness Arena of the Valkyrie Master Set ![]() Printer-Friendly PDF NAME Glyph of Toughness Power Glyph TBA The glyph used for this glyph is the Glyph of Toughness +1 from Arena of the Planeswalkers. Editing Check Playtesting: -Rulings and Clarifications- TBA-Strategy, Tactics and Tips- TBA Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2
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Re: [Pod 0] Glyph of Toughness - Design
See here for the beginning of discussion surrounding these new glyphs.
I don't have much to say here. I like the idea of testing out @Captain Stupendous ' idea of making this glyph basically be a once-per-turn Tough (+1 automatic shield against normal attacks once per turn). I do fear that it might be too strong for competitive games, but I'm okay with these glyphs being more reserved for casual scenarios. It is worth noting that whatever we decide here, the Glyph of Power should probably mirror this. Both glyphs have images of the "skulls" and "shields" of the AotP dice, so something involving that would be intuitive to new players. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#3
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Re: [Pod 0] Glyph of Toughness - Design
Depending on where we want the power level to fall (or we need it to fall after testing), we can pick from "before rolling defense" and "before a figure rolls attack dice for a normal attack".
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#4
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Re: [Pod 0] Glyph of Toughness - Design
As another potential dial to tweak, we could also choose "after rolling defense dice," but that would be much stronger.
As a starting point, I like "before rolling defense dice against a normal attack" the most from those three. I think that before attack dice is more prudent, but from a casual standpoint, it makes sense that the decision is linked to your roll instead of before your opponents', and I can see some bad feelings if you forget to declare that before your opponent rolls attack dice. As yet another idea for timing and power levels, how about if the automatic shield is applied to the first normal attack against one of your units each turn? Functionally similar against heroes, but it gives squads more of a leeway to come up with a way around losing too much firepower. Ironically, whereas the Glyph of Power really benefits armies that take a lot of smaller turns, this glyph will hurt them the most since they'll be facing more automatic shields. Just an interesting tidbit to note there. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#5
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Re: [Pod 0] Glyph of Toughness - Design
Similar to my Power suggestion, it allows one defense dice to rerolled.
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#6
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Re: [Pod 0] Glyph of Toughness - Design
Rerolling one defense die is more consistent, but I fear that it might not feel impactful enough to really drive a scenario. So far, our other three glyphs feature two temporary features (recovering hero health or a squad once, respectively) and Knowledge, which is more of a minor impact on the game.
This is more speculative at this point, but I feel like creating a more Gerda or even Thorian level of glyph could be pretty useful to us for designing scenarios. Of course, that comes at the cost of a glyph with more of a "meta appeal." I'm not super concerned about the tournament side of the game for these glyphs, so I'd personally lean more towards the stronger scenario side to give us a broader range of tools to work with, but I'm curious to hear if others disagree. The only other thing that makes me a little less enthused about a defense reroll is that it loses out on some of the anti-synergy with Velkhor, who otherwise pretty much negates this glyph entirely. He's been testing a bit weak so far, and he bonds with units outside of our box. That alone isn't reason enough to design a glyph for him to wreck, of course, but it is worth noting that it might make him more satisfying to play with just our base box for newer players. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#7
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Re: [Pod 0] Glyph of Toughness - Design
Quote:
As with the attack version, this isn't bad, but does lose the tie to the Tough(ness) power. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#8
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Re: [Pod 0] Glyph of Toughness - Design
Based off of the discussion about new glyph types, here's how I'd recommend changing the Glyph of Toughness, assuming these rules for the black glyphs in our box:
INVERSE GLYPHS Quote:
Note that this also synergizes with Velkhor, who subtracts one shield from nearby opponents when two or more shields are rolled. Having something for him to counter in our box could be fun. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#9
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Re: [Pod 0] Glyph of Toughness - Design
I like it. I feel like the wording could really be cleaned up, though.
Quote:
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#10
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Re: [Pod 0] Glyph of Toughness - Design
Thanks; that wording is much better. We do need to decide if we want to specify that the glyph also needs to be active-side-up on each power, though; intuitively, that's part of the base rules, but IIRC the rulebook glyph powers tended to explain that figures need to stand on the glyphs in every power again anyway.
@Captain Stupendous , @flameslayer93 , any thoughts on this direction? Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#11
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Re: [Pod 0] Glyph of Toughness - Design
I personally hate the idea of spelling out "if this glyph is active" on each card. It'll be in the rules, and intuitively the "inactive" side means exactly that, plus I hate unnecessary wording. It's not a hill worth dying on, though, if others feel differently.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
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