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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of The Hood (Design Phase)
Love the mini background Margloth, great find! Power of Dormammu looks like a nice clean way to represent the power.
Hahma Airwalk is a great thematic power. I think it could tie in nicely with Phantom Walk into a single power for his movement. AIR WALK The Hood can move through all figures and is never attacked when leaving engagements. While moving, if The Hood continues his movement on the same level, he may walk over water without stopping, pass over obstacles such as ruins and pass over figures without becoming engaged if he began and continued his move their height or higher. |
#14
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Re: The Book of The Hood (Design Phase)
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At first I really didn't like these ideas since they were so different, but it DOES seem more elegant. The same ideas (Criminal synergies, still a Crime Lord, etc...) are still there, which I like. My only problem is the magical aspect seems diminished. There's just too much of this character to capture. Maybe a slightly tweaked Invisibility to keep the Cloak of Dormammu name? And should we tie the SA to an order marker so there's not a million people taking turns because of Street Thugs or Kingpin or whatever? Last edited by Lord Pyre; October 30th, 2011 at 12:09 PM. |
#15
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Re: The Book of The Hood (Design Phase)
Whoops
Last edited by Lord Pyre; October 30th, 2011 at 12:10 PM. |
#16
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Re: The Book of The Hood (Design Phase)
See, I kind of think Hood should have the ability to give turns without revealing an OM first (for the record, Red Skull can do it to). A huge storyline for him was serving as something of an Underboss to Norman Osborn. He should fit the role of a 'mover and shaker' under the 'movers and shakers'.
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It should also be noted that with Invisibility and the ability to send out a screen of Street Thugs, this guy will be annoyingly hard to kill. Not to mention if he does manage to gobble up somebody with the Power of Dormammu and take a turn with some Criminal back-up. |
#17
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Re: The Book of The Hood (Design Phase)
I think the OM reveal is necessary to keep from breaking the game. I wish we would have tied an OM reveal to Red Skull. That ship has sailed though.
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#18
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Re: The Book of The Hood (Design Phase)
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If he's channeling Dormammu's power, may we could restrict how much he uses it? How about this: POWER OF DORMMAMU SPECIAL ATTACK Range: 1. Attack: 7 If The Hood inflicts at least 1 wound with this special attack, after his turn ends you may take an immediate turn with a Unique Hero Criminal or Crime Lord you control within clear sight of The Hood, and for the rest of the round, if you reveal an order marker on The Hood, you may take a turn with a Unique Hero Criminal or Crime Lord instead of The Hood. After using this special attack, The Hood receives one wound. It's busy, but I think it's cool. He's ALWAYS wounded while using it, so it limits how much you'd want to use it, but if it succeeds, then you have much more flexibility for a short while which could be pretty cool. Thoughts? He IS annoyingly hard to get rid of, which is perfect. |
#19
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Re: The Book of The Hood (Design Phase)
I like that approach, I just don't know as it would be easy to remember. Maybe a 'reveal the X Order Marker to activate [power name] for the remainder of the round' power, ala Evar Scarcarver?
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#20
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Re: The Book of The Hood (Design Phase)
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#21
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Re: The Book of The Hood (Design Phase)
Suggested edits to keep the power triggers in order. I really think that last bit can be cut too. Doesn't add much to the design, but extra text IMO.
POWER OF DORMMAMU SPECIAL ATTACK Range 1. Attack 7. After using this special attack, The Hood receives one wound. If The Hood inflicted at least one wound on an opponent's figure with this special attack, after his turn ends you may take an immediate turn with a Unique Hero Criminal or Crime Lord you control within clear sight of The Hood., and for the rest of the round, if you reveal an order marker on The Hood, you may take a turn with a Unique Hero Criminal or Crime Lord instead of The Hood. I'd give him 4 life and I think that would be a nice power. Keep his cost down and really make you think when you want to use it. |
#22
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Re: The Book of The Hood (Design Phase)
I see no reason he can't decimate one of his own figures to trigger the turn, though.
... Of course, Power of Dormammu feels really generic, name-wise. I don't feel much theme with it. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#23
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Re: The Book of The Hood (Design Phase)
True. Was just trying to make it so his self-inflicted wound didn't trigger the power.
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#24
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Re: The Book of The Hood (Design Phase)
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And I really hate giving figures 4 life. It means he can only use it 3 times a game if he doesn't take any wounds. If we cut the part about it working the rest of the round, then he'd have to use it more often. I'm totally against 4 life. And his cost doesn't need to stay down. The guy's pretty powerful. No, he shouldn't be as powerful as Kingpin, but considering he was the Kingpin for a short while before Dormammu totally consumed him, I think it's fine if he's close. |
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