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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#49
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Re: The Book of Parked 18 Wheeler - Vote for playtesting
yea
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#51
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Re: The Book of Parked 18 Wheeler - Vote for playtesting
Down to Griff
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#53
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Re: The Book of Parked 18 Wheeler - Playtesting
Here you are. Do I get spare points for this? It doesn't really matter to me, but I thought I'd ask since I only ran 2 army tests to accomodate both a figure and 2 DOs.
Quote: Originally Posted by Scapemage C3G STANDARD PLAYTEST FEEDBACK FORM Quote: Originally Posted by Scapemage NAME OF THE TEST UNIT Parked Car DO and Parked 18-Wheeler DO. - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass. - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass. - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass. - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass. - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass. - FUN TEST/ Consider whether or not the design was fun to play. Pass. - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass. - DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass. - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass. - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass. _____________________________________________________________ Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? N/A. - Give a brief overview. The Dos were a certain hindrance this game. They were placed to intentionally get in the way, and they did. The Parked Car that died whiffed and wounded Red Skull with its power. The 18-Wheelers were maneuvered around all game. Map: Negative Zone with some Parked Cars and Parked 18-Wheelers scattered. Units: Pied Piper, Rat Swarm x6, Heat Wave, Captain Cold, Mirror Master, Weather Wizard, Captain Boomerang and Trickster (725) vs. Red Skull, Madame HYDRA, Baron Strucker, and HYDRA Agents x2 (730).
Spoiler Alert!
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? N/A. - Give a brief overview. The Dos were used more often this game. They still hindered the battlefield, but were also thrown quite often due to the excess of Super Strength. The 18-Wheelers really weren’t much power-wise, but they proved to be excellent sources of height advantage. The Parked Cars are great for throwing, and their power can cause some extra trouble to those nearby. Map: Modified Negative Zone with some Parked Cars and Parked 18-Wheelers scattered. Units: Pied Piper, Rat Swarm x21, Thor, and Red Tornado (1020) vs. Iron Man Mk III, Mk IV, Mk V, and Stealth Suit (1020).
Spoiler Alert!
Spoiler Alert!
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#54
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Re: The Book of Parked 18 Wheeler - Playtesting
Looks good to me.
Thinks Scapey should get extra points for doing these with regular test? Maybe at least 1 extra point? Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#55
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Re: The Book of Parked 18 Wheeler - Playtesting
I'm fine with whatever in terms of points for Scapey. Tests look good! Here's my pre-yea for final editing!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#56
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Re: The Book of Parked 18 Wheeler - Playtesting
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#57
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Re: The Book of Parked 18 Wheeler - Playtesting
I propose Parked 18 Wheeler move to final editing.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#60
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Re: The Book of Parked 18 Wheeler - Vote for Final Editing
Yea
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
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