#37
|
||||
|
||||
Re: Fast Lane - a competitive C3G map
Good stuff, guys! Glad to see this project is staying alive even while Ala Carte steals a lot of attention. I hope both aspects of the C3G project will stay strong.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#38
|
||||
|
||||
Re: Fast Lane - a competitive C3G map
Where's this one at?
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#40
|
||||
|
||||
Re: Fast Lane - a competitive C3G map
I'm planning to build it tomorrow.
|
#41
|
||||
|
||||
Re: Fast Lane - a competitive C3G map
Built and updated the VS file with a few small stability fixes that shouldn't affect gameplay. It looks fantastic - I'll try to post some pics later if I get a chance. I also added two Time Bombs to the bridge. I'm thinking of including the following special rule for the Time Bombs:
Quote:
|
#42
|
|||
|
|||
Re: Fast Lane - a competitive C3G map
Quote:
|
#43
|
||||
|
||||
Re: Fast Lane - a competitive C3G map
Quote:
|
#45
|
||||
|
||||
Re: Fast Lane - a competitive C3G map
Got in some playtesting tonight. I really like it - I think the time bombs are perfect for messing with strategy for the bridge. There was action all over the map, and the glyphs as destructible objects rule worked great. I added one additional rule to bring the time bombs into play more effectively:
Quote:
|
#46
|
||||
|
||||
Re: Fast Lane - a competitive C3G map
If there aren't any other comments, I propose that this map be finalized.
|
#47
|
||||
|
||||
Re: Fast Lane - a competitive C3G map
YES
|
#48
|
|||
|
|||
Re: Fast Lane - a competitive C3G map
I vote NO. I think that several Glyphs of Time Bomb are complicated enough without adding another layer of complexity with your Proximity Fuses rule. I think that if you want to dice things up a bit more, you should just add more Time Bombs on, around and maybe even under the bridge, but definitely keep them very close to the bridge if they are not going to be on it. Also, I am not sure I like the tree placement in the corners hiding those other two random glyphs. I just think that there should be another way into or out of that area, and you can do that by removing one tree in that corner.
Anyways, those are my , sorry for being so picky, but I like this map and I just want it perfect... at least my definition of perfect. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Zombie Lane | Kaze100 | Maps & Scenarios | 11 | January 30th, 2010 07:53 PM |
Wave five already out? Slowly turning into memory lane. | Su-Bak-Na | HeroScape News | 217 | July 18th, 2006 06:47 PM |