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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV. |
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#1
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The Scroll of Valledonn Fortress
______________________________________________________________ Map Bio - What was once a mighty stronghold, now overrun by a merciless force. Valledonn Fortress has remained desolate and empty for more than a century. Many spirits still roam the quiet, abandoned halls of the now broken down fortress. Outsiders will ever be drawn to this place, in search of the Imperial Staff of Valledonn once wielded by the Great Valledonn Wizard. Many armies inhabit regions of the southernmost part of the Tahelenk Tundra, keeping a close eye on the deserted fortress for fear of someone entering its open door and finding that coveted staff!______________________________________________________________ Reviews- •Sir Heroscape The original version I gave an and here was my review... Quote:
•Biggabullfrog My concerns with the original version of Valledon Fortress had to do with the yours/mine height in the snow area of the map, and the chokepoints surrounding it. The area was the strongest part of the map and the focus of every battle. This new version is much more open in the right spots, while still retaining the excellent Line of Sight blocking available to it with the castle pillars. It still has zones for armies to fight over, but they work together much more now as they feed into each other. Figures are also able to move around the map more easily, and the pathing of the map as a whole flows really well. Each game I played on it had a lot of back and forth as figures used the whole map to their advantage, and it made for great gameplay. All the while, Valledon Fortress 2.0 keeps all the strengths it had. Great aesthetics and theme, and great use of terrain and height. The glyph location are still strong, and the preset glyph choice makes the battle over them even more interesting -- they're well-chosen and impact the battle without dominating it. I will nitpick the start zones, because they're not super intuitive and don't have a visual cue to know where they are. Happily, that is just that: a nitpick. I vote to accept Valledon Fortress. •Nomad Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 Last edited by Sir Heroscape; October 30th, 2019 at 10:26 PM. |
#2
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Re: The Scroll of Valledonn Fortress
Hey nice map that uses the fortress arch! What are the default snow and ice rules?
Keep doing what you're doing, but do it better. ~Self Classic Card Scans & Tourney Map Building Requirements Excel Sheet |
#3
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Re: The Scroll of Valledonn Fortress
Normal snow and ice
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4
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Re: The Scroll of Valledonn Fortress
Thanks
Keep doing what you're doing, but do it better. ~Self Classic Card Scans & Tourney Map Building Requirements Excel Sheet |
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