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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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SD's Customs - Sharro Warlord
SHARRO WARLORD
(Not thoroughly playtested.) When a Marro is born, it is born twice. Once from the hive, and once from the shadow. The Marro call these shadow beings the "Sharro", and they have come to honor them as counterparts of a common soul. Most of the Sharro take up residence on the dark side of Daedalus, one of Marr's many moons. They live in pools of shadow, mingling with their fellow Sharro. But occasionally, the Sharro leak back to Marr to wage war on whatever species they may find. Ne-Gok-Sa recognized his Sharro the second the Alusian Standoff began. He knew he was up for a fight. It is a rarity for a Marro to ever see their Sharro again, but on that fateful day, it happened. The Sharro Warlord was invigorated by seeing his Marro. It is said that when he saw Ne-Gok-Sa his body took on the stable characteristics of Marro flesh. With this new form the Sharro Warlord was able to defeat a legion of Marro, before retreating back to Daedalus, leaving a wounded legion of soldiers behind. ONYX WARLORD
Spoiler Alert!
KEE-MO-SHI
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MEWTWO
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COMMANDER KWAZAR
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TEST SQUIRRELS
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KREACH
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Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. Last edited by Sir Dendrik; February 28th, 2019 at 12:10 AM. |
#2
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Re: Sir Dendrik's Customs (Updated 10/31/10)
Taelord already has his bonus from the DK's, so I don't think this should be centered around him. I'd drop devastating strike. These guys aren't going to be very offensive units, so it's kind of pointless. I'd replace it with a power that makes them unaffected by Helm of the Mitonsoul. That way they work well with both Runa and Taelord. The card and repaints are also very nice.
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#3
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Re: Sir Dendrik's Customs (Updated 10/31/10)
Quote:
The idea here is that the Escorts will protect Taelord by giving him stealth dodge, making it optimal for the opponent to attack whatever range Taelord is boosting. They may attack the Escorts, but odds are that means they have to endure that many more shots from Snipers/10th. After the range is dead, you then have a "Devastating" clean up force in the 3 devils. As for Runa, I toyed with a "You may add 1 to your die roll for Helm of Mitonsoul while an Utgar Kyrie hero is within 3 clear sight spaces of the Escorts", but it was clumsy and wordy and didn't feel necessary. Runa can just stay away from the Escorts during her turn if you really want to use her. But anyway, thanks for the feedback! Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#4
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Re: Sir Dendrik's Customs (Updated 6/30/12)
Kreach added in OP!!!
Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#5
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Re: Sir Dendrik's Customs (Updated 6/30/12)
Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#6
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Re: Sir Dendrik's Customs (Updated 6/30/12)
Kreach is very cool. The theme totally gets across and he looks like a great Q9 counter (if he hurries! Queglix could destroy him). It's nice that rats can't stop him, only slow him down. Awesome custom, Sir Dendrik.
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#7
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Re: Sir Dendrik's Customs - Test Squirrels Added
Test Squirrels? What the heck is going on with this one?
Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#8
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Re: Sir Dendrik's Customs - Test Squirrels Added
Cool Customs Sir Dendrik my favorite has got to be Kreach. Keep it up +rep.
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#9
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Re: Sir Dendrik's Customs - Test Squirrels Added
Test Squirrels
Cute, but dark in a fun way with the backstory. This is the ultimate assassin squad; able to pick their drop point without the random drop time like the AE. Three attacks of 4 is enough to get the job done, and the +11 to initiative almost guarantees them first strike. After that, though, they'll die fairly quickly. But that's what assassin characters do, and these guys do it well. Kreach Another assassin unit of a different sort. Stealth Leap is a wonderful ability, but I can definitely see how an opponent can keep him from getting to his target with some careful play. 5 Life / 3 Defense just won't last too long in the front lines on his own, and the Death Knights only offer meager support. Still, Kreach is a force to be reckoned with, and definitely feared by the big boys. |
#10
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Re: Sir Dendrik's Customs - Commander Kwazar Added!
The bodacious Commander Kwazar enters the scene!
Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#11
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Re: Sir Dendrik's Customs - Commander Kwazar Added!
Very cool, I like him. It's a good use of an extra Protector from the squad Tyrian broke. Quazar's Command is a good way to bring Einar's Kyrie to competitiveness.
A note of caution: a ranged stealth flier is extremely powerful in the endgame; sometimes melee won't be able to catch him at all. The Einar Imperium are so expensive it probably won't make much difference most of the time, but it's something to look out for; he may need a price increase. Love the bio too. |
#12
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Re: Sir Dendrik's Customs - Commander Kwazar Added!
Quote:
Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
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