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#37
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Re: [Pod 2] Kiora, the Rising Tide - Design
What is Durnipia?
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#38
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Re: [Pod 2] Kiora, the Rising Tide - Design
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#39
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Re: [Pod 2] Kiora, the Rising Tide - Design
We just thought, in previous brainstorming, that we wanted a healer for the box and it would be nice to tie it in with previous lore.
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#40
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Re: [Pod 2] Kiora, the Rising Tide - Design
I apologize for the slow response. I did not get an email notification when I was mentioned, but I usually do.
I'm in favor of tying her into the lore as a healer. |
#41
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Re: [Pod 2] Kiora, the Rising Tide - Design
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#42
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Re: [Pod 2] Kiora, the Rising Tide - Design
Bumping. What are we feeling here?
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#43
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Re: [Pod 2] Kiora, the Rising Tide - Design
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#44
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Re: [Pod 2] Kiora, the Rising Tide - Design
She looks good in Jandar.
What if the waves at her feet was actually ice? |
#45
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Re: [Pod 2] Kiora, the Rising Tide - Design
I'd be a little hesitant to add a snow or ice terrain based power when there's not any in the set, and the fact that it is currently very difficult for new players to obtain snow or ice makes the problem worse.
Healing Prayer is an interesting take on a healing ability, although I'm not sure I like it more than the previous direction based around treating adjacent spaces as water, complimented by a healing ability that was more effective when targeting figures in water. |
#46
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Re: [Pod 2] Kiora, the Rising Tide - Design
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#47
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Re: [Pod 2] Kiora, the Rising Tide - Design
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#48
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Re: [Pod 2] Kiora, the Rising Tide - Design
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How are we all feeling about 15 as the target number for the healing ability? When I first proposed the power I hadn't put too much thought into the specific number, and basically just chose something I didn't think would be too broken. I also think an argument could be made for giving her a range of 5-7 with her normal attack if we wanted to. Not saying that's necessarily a better direction, just a possibility to consider. |
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