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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#49
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Re: The Book of Aang (vote for initial)
Yea
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#50
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Re: The Book of Aang (vote for initial)
Didn't think of an auto shield essentially being a defense stat of 3! In that case, looks like a solid design top-to-bottom imo
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#51
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Re: The Book of Aang (vote for initial)
yea
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#52
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Re: The Book of Aang (vote for initial)
yea
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#53
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Re: The Book of Aang (vote for initial)
This passes
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#54
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Re: The Book of Aang (vote for initial)
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Aang version tested:
Spoiler Alert!
Army Test Map: Song of the Walrus Units: Aang (210), Ms. Marvel, All Might (900) VS Ultraman, Owlman, Superwoman (900)
Spoiler Alert!
___________________________________________________________ Army Test Map: Song of the Walrus Units: Aang (230), Ms. Marvel, Supergirl I (900) VS Avengers: Cap, Winter Soldier, Falcon, Black Widow (900)
Spoiler Alert!
___________________________________________________________ Army Test Map: Song of the Walrus Units: Aang (250), White Canary, Flash Barry (710) VS Nightwing, Wonder Girl Cassie I, Arrowette, Bunker (710)
Spoiler Alert!
___________________________________________________________ Going to remove the “move Aang” portion of Air in the special attack. Aang’s very nimble even without it and that will limit his kiting ability that makes him a brutal endgame figure. Army Test Map: Song of the Walrus Units: Aang (250), White Canary, Flash Barry, Vibe (Cisco), Green Arrow I (1000) VS Fan4 (1000)
Spoiler Alert!
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Aang is a lot of fun, and has a lot of utility with his special attack. He’s definitely coming in a bit hot, as his special attack can do a lot of nasty things - figure movement, defense subtraction, potential autowound. His avatar state (once per game 4 attacks) is absolutely brutal, shredding midlevel figures easily. Air and Water were typically my go-tos for the special attack. But Earth is handy if you know Aang is in danger, and Fire useful when attacking dodgy or especially durable figures. Aang is especially mobile, with Moving Target and his Air special attack enabling him to zip around the battlefield often. Melee nonfliers struggle to engage him if Aang tries to avoid it. The change to Air enables melee figures to catch him, though multi-attackers struggle due to the autoshield and free movement from Moving Target. I feel like the point increase to 250 and nerf to Air has reined him in appropriately. Aang’s a solid draft at 250 against midlevel heroes, but anyone with a strong attack can kill him unexpectedly. The key with playing Aang is keeping him away from those figures as best you can. |
#55
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Re: The Book of Aang (initial is in)
Seems pretty solid so far
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#56
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Re: The Book of Aang (initial is in)
May want to go with this on the verbiage, just to avoid potential confusion on the turn he attacks with it 4 times.
Quote:
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#57
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Re: The Book of Aang (initial is in)
Thanks guys, I made that wording update.
I'll propose for public testing (once Punisher is through) |
#58
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Re: The Book of Aang (vote for public testing)
Yea
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#59
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Re: The Book of Aang (vote for public testing)
Yea
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#60
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Re: The Book of Aang (vote for public testing)
yea
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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