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Maps & Scenarios Battlegrounds and scenarios |
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#13
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Re: NUN's Somewhat Competitive Maps (no VS)
Ok, quick question for everyone: I have a map set up, but I don't remember how to make it. What is the best way to make it again on VS? Start with the top or slowly take it apart?
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#14
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Re: NUN's Somewhat Competitive Maps (no VS)
I start with the bottom layer. Most of the time you can take off the top layers of the map completely, and then rebuild it layer by layer.
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#15
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Re: NUN's Somewhat Competitive Maps (no VS)
I prefer top down. It can get fiddly flipping between layers in VS to make sure they're aligned right, but I'd rather do that than try to lift entire tiers off intact.
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#16
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Re: NUN's Somewhat Competitive Maps (Some VS)
Added Armoc Marsh and put up building instructions for "Three-way lava map".
I do have more maps, but I still stink at sharing them. |
#17
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Re: NUN's Somewhat Competitive Maps (Some VS)
I'm always a sucker for Swarm+TJ.
Quote:
Slight quibble-I think one of the level 3 7 hex plates is off a space in the build instructions (the one one the left). You might consider moving the bushes that are between the glyphs and the top level plates. Those areas will probably see enough action as it is (thanks to those two attractive features). If they're brought in a bit they'd better serve to protect armies trying to move from one area to another. |
#18
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Re: NUN's Somewhat Competitive Maps (Some VS)
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Thanks for telling me about that misplaced 7 hex. Oh, and I haven't tried the slither glyph yet. Good idea though! I appreciate input from a seasoned map maker, thanks. |
#19
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Re: NUN's Somewhat Competitive Maps (Some VS)
Added HW&DW3.
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#20
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Re: NUN's Somewhat Competitive Maps (Some VS)
Quote:
Quote:
Throw a VS image up for me to use and I'll add it to the family tree. |
#21
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Re: NUN's Somewhat Competitive Maps (Some VS)
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Also, I'll try Armoc with the new bush set up. Thanks for the help again. |
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