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Maps & Scenarios Battlegrounds and scenarios |
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#193
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Re: Flash_19's Maps: New Map 11/14/18!
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#194
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Re: Flash_19's Maps: New Map 12/9/18!
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Thanks again for your kind words - feel free to share any thoughts after you play them! I'd love to hear it. |
#195
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Re: Flash_19's Maps: New Map 11/14/18!
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Those side sections can definitely be more challenging to maneuver - and there are a couple spots for each of those figures you named where they wouldn't fit (though some of that could be eliminated by removing battlements on the edges of the map - I wouldn't be opposed to somebody doing that if they wanted, but I think it looks cooler with them there...). However, I think the most important thing to mention is that there is not a spot on the map where those larger figures wouldn't be able to get adjacent to an enemy figure to attack it, but it may take a bit of adjusting in order to get there, and it might not be the most desirable location for the larger figure. Personally, I'm okay with that because it's realistic without being too limiting. Here are some pics I took with the figures you mentioned. Once again, each has a couple places it can't fit in, but overall, I think they fit in alright (though certainly that would depend on other figures on the board as well). Quahon is definitely the hardest to fit overall out of the figures you named. The largest problems would probably come with trying to fit two larger figures in that area. Nilfheim and Quahon together would be the most difficult, but there are a handful of ways they can both fit in there. Tor-Kul-Na Pics
Spoiler Alert!
Quahon Pics
Spoiler Alert!
Nilfheim Pics
Spoiler Alert!
So in short, if you anticipate playing lots of large/huge figures, you'd be more comfortable on a more open map, but I think this map could handle most situations okay. Hope that helps! |
#196
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Re: Flash_19's Maps: New Map 12/9/18!
Mostly I was thinking that if you want this to be a tournament-worthy map then double-spaced figures are a good thing to keep in mind.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#197
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Re: Flash_19's Maps: New Map 12/9/18!
Definitely. I appreciate you chiming in! I'll look for that with future games that I play on it - and see if an update is warranted to make it a little more double-spaced friendly.
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#198
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Re: Flash_19's Maps: New Map 12/9/18!
A look at what I'm currently working on - should have the build instructions up in a few days. Still have a handful of changes I'm debating - mostly the positioning of snow in the central area. Feel free to chime in if you'd like!
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#199
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Re: Flash_19's Maps: New Map 12/9/18!
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Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#200
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Re: Flash_19's Maps: New Map 12/9/18!
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Those new units look like a lot of fun to play. I'm excited to give them a whirl too! |
#202
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Re: Flash_19's Maps: New Map 12/9/18!
Well met!
Haven’t been here in a while. Drudgery is a great map! I think it will travel well for Taleethascape next month. |
#203
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Re: Flash_19's Maps: New Map 12/9/18!
I've got Laur's Peak up right now and am loving it! (Since I didn't get to play it in December.) I'm super jealous of your mad skills of making legit aesthetic and competitively interesting maps at the same time!
Snow Line looks really solid. At first I had some concerns of ranged figures being able to Turn 1 shoot into the start zone, but after looking closer it seems you've done a good job of closing off those potential shooting lanes with the LoS blockers and jungle effects. Those Raelin perches on the edges of the map could be something to look out for, though. Quick comment on this guy: because I love the overall look/concept! However, there are a lot of jungle pieces next to high ground. Those make for good camping areas, which makes me worry about Raelin/range vs range games. Since the glyphs are also next to one of the hills, I feel like this would play into a yours/mine scenario with both armies first going to their left, then being unwilling to give up their advantage. I haven't played the map, but those are my impressions. Also, question to you since you've been doing some bridge maps (with this one and with Braunglayde Bridge): have you considered removing the bridge walls on those maps? It's not something I can speak to with too much (or any) authority, but in the past when I've fantasized building a bridge map, it seems like a way to help balance it to allow easier access to/engagement with the bridge. Of course, on some maps (like Braunglayde) you'd lose that LoS blocking element, so I'm not completely sure it's the right move, but it's something of a thought experiment I thought I'd toss out here. Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
#204
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Re: Flash_19's Maps: New Map 12/9/18!
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I haven't considered taking the walls off of Haukeland Marsh... so I dunno. I'd have to think about that. Thanks so much for your feedback. It helps a ton! And you've given me some great things to stew over. |
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