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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old July 23rd, 2012, 09:19 AM
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Re: The Book of Nomad - Design phase

The figure used for this unit is a Heroclix figure from the Captain America set.
Its model number and name are #016 / Nomad.

Quote:
STUN DISC SPECIAL ATTACK
Range 3. Attack 3.
After attacking with Stun Disc Special Attack, Nomad may attack one additional time. If Nomad inflicted at least 1 one or more wounds against the same opponent's figure with both attacks, you may remove one Order Marker at random from that figure's Army Card.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #14  
Old July 23rd, 2012, 12:14 PM
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Re: The Book of Nomad - Design phase

Thanks Sir G. OP and SP updated.

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  #15  
Old July 23rd, 2012, 10:17 PM
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Re: The Book of Nomad - Design phase

Guess I just need clarification for myself--
Does the OM removal occur if the SA inflicts a "total" of one or more wounds, or only if each attack inflicts one or more wounds (two or more total).

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #16  
Old July 23rd, 2012, 11:51 PM
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Re: The Book of Nomad - Design phase

Quote:
Originally Posted by SirGalahad View Post
Guess I just need clarification for myself--
Does the OM removal occur if the SA inflicts a "total" of one or more wounds, or only if each attack inflicts one or more wounds (two or more total).
Well he'd have to inflict a wound on each attack, so perhaps the wording below would be better. It' won't be terribly easy to do, but I didn't think it should be, and think his cost should stay down.

Quote:
STUN DISC SPECIAL ATTACK
Range 3. Attack 3.
After attacking with Stun Disc Special Attack, Nomad may attack one additional time. If Nomad inflicted one or more wounds against the same opponent's figure with both each attacks, you may remove one Order Marker at random from that figure's Army Card.

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  #17  
Old July 24th, 2012, 12:25 AM
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Re: The Book of Nomad - Design phase

Yep, that clears it up.

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C3G INDEX - SSE 92 - JSA GENERATIONS
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  #18  
Old July 24th, 2012, 07:02 AM
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Re: The Book of Nomad - Design phase

Thanks for picking up on that Sir G. I know what I meant but I guess it didn't read that way.

Updated the SP and sent out for ERB

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  #19  
Old July 24th, 2012, 08:03 PM
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Re: The Book of Nomad - Design phase

From David


Quote:
Nomad

Did you know: Nomad spelled backwards is Damon. Believe it... or not!

Stun Disc Special Attack
I wonder how difficult it will be to pull off the Order Marker removal due to the requirement to inflict a wound on the same figure with both attacks. One thing this requirement does prevent is removing an Order Marker from an entire squad, which is good. If you decide to tweak this, you'll want to keep the squad situation in mind. But making the Order Marker removal more challenging might be thematic.

To confirm something that I think I'm certain about, but think it's better to confirm: If a figure gets to attack more than once, that figure must use the same attack (normal, special) in all attacks unless specified otherwise. Correct? I remember asking myself this some time ago in another battle, so I thought I'd go ahead and ask.

Shotgun Blast Special Attack
Vetted ability. Who would be a better shot: Nomad or Alfred Pennyworth?

Final Thoughts
What I think is neat about the Stun Disc Special is that it actually has two effects based on how you use it. You can spread your attacks to two figures, or you can focus on one for a chance to remove the Order Marker. I think that's cool. And area attacks such as the shotgun are always great to force your opponent to consider how he groups his forces.

Nice!

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  #20  
Old July 24th, 2012, 08:04 PM
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Re: The Book of Nomad - Design phase

From 1Mmirg


Quote:
Sadly, I don't know this guy at all. But what you have looks solid and fun.

I'm guessing you guys may play with Stun Disc SA's wording just a bit, but I understood it the first read through, so I think you've got something good there. A fun power, hard to pull off (attack of 3), but great reward.

I like what you have. Sorry I can't say much more. Best, V

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  #21  
Old July 24th, 2012, 08:04 PM
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Re: The Book of Nomad - Design phase

From Porkins:



Quote:
130 seems maybe a bit low for a L5 A5 with some pretty nice specials, but otherwise looks good. Inflicting two wounds consecutively with SA of 3 to trigger an OM removal seems pretty unlikely.

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  #22  
Old July 28th, 2012, 10:24 PM
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Re: The Book of Nomad - Design phase

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT NOMAD

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
PASS –

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS-

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS – His special attacks are nice counters to opponents with special defenses vs. normal attacks only.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS – .

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS – He's got of variety of tools at his disposal, so depending on the opponent, he can adapt and use either special attacks or in close with his nice normal attack. If he can get close enough to a OM hog, he can try to remove an OM with his Discs attack.

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? .Yes
- What should be the unit's point value? 130-140
- Give a brief overview. Nomad truly had some luck on his side with a lot of 2 and 3 skull attack rolls with only 3 dice. He would use his Shotgun when he wasn't in range for Discs and then use his Discs or normal attack afterward. When going against figures with special defenses working against normal attacks only, his Discs were the way to go for 2 attacks of 3. He even got to remove an OM with two consecutive wounds with the Discs in a turn.



Spoiler Alert!



Squad Test
- Does it pass, Yes or No? .YES
- What should be the unit's point value? 110-130
- Give a brief overview. .Even with 5 lives, his plain defense of 4 wasn't good enough vs. multiple attacks from squaddies. Opponent didn't allow for figures to get bunched up for Shotgun attack, so it was either Discs while in range or normal adjacent attacks. A.I.M. Agents were a good counter to him with their Suits helping them against his special attacks and their ranged attacks of 3 chewed him up. Did a second test against them and he had a better showing.


Spoiler Alert!


Squad Test
- Does it pass, Yes or No? .YES
- What should be the unit's point value? 110-120
- Give a brief overview. . HYDRA Agents without Bonding aren't worth 80 each, so even dropping them down to 65-70 each, they are 130-140 for two squads and handled Nomad easily. They didn't get bunched for Shotgun attacks and could keep far enough away with range of 6 to keep him from getting two attacks with Discs. The first game was brutal with them chewing him up with some lucky attack rolls vs. his bad defense rolls, so I did a second test where he did slightly better, but not much.

Spoiler Alert!







Army Test
- Does it pass, Yes or No?.YES
- What should be the unit's point value? .130
- Give a brief overview.. .Nomad did okay, not great. He killed 2 Agents and put 1 wound on BvS. Being a Vigilante helped in getting Batgirl moved a lot and giving free activations to Robin, but those abilities are on their cards and reflected in their cost and not his. Speedy and GA were quite a team and Speedy was doing some nice damage with his free activations. Nomad's team had the edge with the dice luck, as other than a 4/1 attack vs. Nomad by an Agent with height, all the good attack/bad defense rolls went the good guys' way. It also helped that they had synergy and multiple activations per OM for the most part and while AIM are good counters to Nomad's special attacks, they were vulnerable to Speedy, BG and Robin's normal ranged attacks and Nomad's normal adjacent attack. The bad guys could have been played better in hindsight, so between the dice luck and synergy/no synergy and not best tactics on bad guys team, it could have been much closer than it ended up being.
Map: The Broken Skyline
Units: . Nomad (130) Batgirl (130) Green Arrow Conner (130) Robin (120) and Speedy Roy (90) for 600 points VS. Baron von Strucker (210) Professor Zoom (250) and A.I.M. X 2 (140) for 600 points.

Spoiler Alert!




Army Test
- Does it pass, Yes or No? .YES
What should be the unit's point value? .130?
Give a brief overview. .Well I raised his points from 130 to 140 for this one because his team had a decent victory in the previous test, though his team had some luck. Not able to gauge too much of his value from this test, but considering the results, I'd say that had he been at 130 for this game, it might have helped somewhat perhaps, but doubtful considering the way Mad Thinker was controlling the game.

Map: .The Broken Skyline
Units: .Nomad (140) with Cap (240), Bucky (60), Falcon (140) and Iron Man (220) for 800 points
Vs. Mad Thinker (180) Dragon Man (320) Awesome Android (250) and Wasp (50) for 800 points.

Spoiler Alert!




I think he could go out to public testing at 130. He did slightly better in HH tests but not so good in squad tests. The first army test had his team benefit from good team synergy and some dice luck. The second army test had his team become the victim of some initiative and OM removal luck by Mad Thinker's team, not to mention getting some double activations per turn by Dragon Man. So I could see him perhaps come in a little higher from public tests depending on the opponents armies. He could do pretty good vs. mid-level heroes and with Vigilante synergy, but might suffer against squad bonding armies. We'll see.

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...Iron Maiden - The Wicker Man

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3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #23  
Old July 29th, 2012, 10:56 AM
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Re: The Book of Nomad - Design phase

Yeah, a mid-level hero weak against squads is a tough place for a mid-level hero to be! 130 sounds good moving forward. Pre-yea for playtesting at 130.

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  #24  
Old July 29th, 2012, 02:22 PM
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Re: The Book of Nomad - Design phase

pre-yea
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