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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
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Re: Public Design Post
Maybe it's just me, but Side-kick seems like a weird class for Stargirl considering she had her own book for awhile and has a side-kick of her own.
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Re: Public Design Post
I'm really hoping to see Justice League Batman get made sometime in the future, or at least see him go into more than just a concept.
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JUSTICE LEAGUE COMBATANT After revealing an Order Marker on this card and taking a turn with Batman, if Batman is engaged you may reveal the X Order Marker on this card and take an immediate turn with any Champion, Officer, Archer, Vigilante, Valiant, Scientist, Protector, Martian, or Warrior Hero you control. This covers a great deal of the main ones: Champion: Superman I, Superman II, Wonder Woman, Flash (Wally), Booster Gold Officer: Green Lanterns Hal Jordan, Guy Gardner, John Stewart, Kyle Rayner Archer: Green Arrow Vigilante: Black Canary Valiant: Aquaman I, Steel Scientist: Atom, Flash (Barry), Flash (Fox) Protector: Red Tornado Martian: Martian Manhunter Warrior: Hawkman, Hawkgirl, Aquaman II Now, the issue is, some may find that to be a bit much to list in one power, making it seem tedious. My biggest concern is, if you don't make the power have range, at the very least covering a decent amount of Justice League members over the years, you are really limiting the synergy this power offers. If you are going to purposely/knowingly paint yourself into a corner with it, it just seems like a waste. The JLA is in desperate need of some C3G representation, and currently all that is there is a movement ability by Martian Manhunter, which isn't even necessarily JLA tied, as it actually benefits his Telepath synergy more. This is a real shame, as obviously the JLA is DC's biggest group of their AAA heroes, and they should be on par with the Avengers in terms of representation and importance. We've got Cap, Ms. Marvel, and Wasp II offering a solid group dynamic, we need at least 1 solid offering for the JLA. Now, with that in mind, if you don't want to put all the classes/personalities/species necessary to both cover a good amount of current JLA mainstays, as well as future proofing, then I strongly suggest a much simpler marker system that will always be future proof, and allow the variety and range necessary for the synergy to shine. You don't want to be limited to the same 10 choices each time you go to form your team when wanting to play a JLA army. JUSTICE LEAGUE COMBATANT At the start of the game, you may choose up to 6 other Unique Heroes you control and place a Justice League Marker on each of their cards. After revealing an Order Marker on this card and taking a turn with Batman, if Batman is engaged you may take an immediate turn with any figure with a Justice League Marker on its Army Card that you control within clear sight of Batman, and you may not take any additional turns with other figures you control. |
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Re: Public Design Post
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I also believe there was some talk of recycling that synergy list on a Martian Manhunter II card as well |
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Re: Public Design Post
I still find Batman a weird choice for a JLA leader. I haven't read much JL stuff, but in most stories, Batman is the loner, the guy who doesn't work well with a team. In Grant Morrison's JLA run, he even has files on how best to take out his teammates if they go evil. I just don't see a Batman (III) as a JL synergizer.
If anything, I'd try to find a way to fit the Watchtower in and have that give some synergy to a Justice League team. Maybe on a Martian Manhunter card, or even as a glyph? ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
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Re: Public Design Post
With Mera coming out soon I wanted to take a shot at a design for some Atlantean Soldiers.
ATLANTEAN SOLDIERS SPECIES - ATLANTEAN UNIQUENESS - COMMON SQUAD (2) CLASS - PROTECTORS PERSONALITY - PROUD SIZE/HEIGHT - MEDIUM 5 LIFE - 1 MOVE - 5 RANGE - 1 ATTACK - 4 DEFENSE - 4 WATER STRENGTH 1 Atlantean Soldiers do not stop their movement when entering a water space. Add 1 die to each Atlantean Soldier's attack and defense while they are on a water space. WATER CANNON SPECIAL ATTACK Range 4. Attack 3 + Special When an Atlantean Soldier uses their Water Cannon Special Attack to attack a figure while on a water space, roll 2 additional attack dice. BATTLE MANEUVER After taking a turn with the Atlantean Soldiers, you may move any Atlantean Hero you control up to 4 spaces. Atlantean Heroes moved by Battle Maneuver will not take any leaving engagement attacks. Or ATLANTEAN BONDING After revealing an Order Marker on this card and before taking a turn with Atlantean Soldiers, you may first take a turn with any Atlantean Hero you control. SUPER STRENGTH Public Designs
Spoiler Alert!
Last edited by bsbush7690; June 27th, 2015 at 11:44 AM. |
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Re: Public Design Post
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I'd go with a 3 man squad and use battle maneuver |
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Re: Public Design Post
[MENTION=35907]Smithy Winfred[/MENTION] Yeah I was debating about doing a 2 like the Hawkmen of Thanagar but I can see the benefits of having 3 and I think battle maneuver is overall the better choice for movement of the heroes into position.
Public Designs
Spoiler Alert!
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Re: Public Design Post
I was trying to tie the Justice League together into team without using markers and I'd still like to see something like that get done. A Martian Manhunter II card might be the best option for a true Justice League leader. I was just also trying to make a Batman card that would be a good Justice League choice.
If a MM2.0 card had a way to bring either one of the current Batman cards into a Justice League build, I'd still leave him out of it. The two cards we have are just better geared to dealing with street level criminals than the heavy hitters Justice League deals with. The lone exception being a Kryptonian threat since he has those gear for that. So I wanted to make a Batman 3.0 to better represent his time with the Justice League, while also doing something with his detective and master strategist skills. He is not really a leader of the team in my version, he just helps tie the team together with some synergy. He isn't really giving out orders to the team, he inspires others into action once he engages because everyone else on the team knows he is just a normal human without super-powers while they are super-powered so they get into the fight quicker in response to guilt/shame/honor/empathy/etc. When not in the fight, he is using his mind to help the team by foiling/disrupting the opponents plans. This makes him a key addition to the team without making him their leader. I would actually like to see my Bruce Wayne card get made as well as a MM2.0 that had some different JL synergy (maybe using those other classes/personalities mentioned), then when fielding both Batman 3.0 & MM 2.0 along other members of the JL, you have a good 2000+ point team to rival the Avengers without repeating the Marker system. That being said, I could see expanding the synergy list on my Batman design to include a 4th one but more than 4 seems like too much. I'd consider either adding Scientist (Flash-Barry) or Warrior (Hawkgirl). Both seem like good choices for different reasons. |
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Re: Public Design Post
My issue with that Batman is that using the X to kill your opponent's OMs is about as useful, and more versatile, than using it to take a turn with someone else. There's not a ton of strategic tension there - kill opposing OMs with the X until you get engaged, then use it to bond. You really only need one 300+ point bruiser, as Batman will probably die first anyway.
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