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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: Hostage Holdout Scenario - Design Phase
For scenarios, in the past, we've just run a single test of the actual scenario for playtests.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#38
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Re: Hostage Holdout Scenario - Design Phase
Hahma, I am not sure why you have a problem with Drafting for a scenario. The Official game does it all the time, as it is a great way to allow players to make the game their own while giving each player the opportunity to counter (rock, paper, scissors) each drafted Hero with their own. For example, you draft Superman, I draft Lex.
I don't think you need to playtest every combination at all, as both armies would have the same point value and half of it is drafted, that is essentially what we do in every game anyways. You should definitely rethink your logic on that and give the players a chance to create their own unique armies and have each game different and specialized to what "they" want to play with. |
#39
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Re: Hostage Holdout Scenario - Design Phase
I think Hahma's uncomfortable with trying to account for that many variables in playtesting. Since most of us are pretty raw and inexperienced when it comes to putting together and balancing scenarios, I can understand his desire to keep things simple here.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#40
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Re: Hostage Holdout Scenario - Design Phase
Quote:
I think by going with Hahma's suggestion, we would be taking a safe road that isn't really any safer honestly, but we would be loosing the cool factors that I mentioned above. |
#41
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Re: Hostage Holdout Scenario - Design Phase
Well I'll give the drafting way a try, but like I said, I'm not going to do 100 tests on it to make sure it's balanced that way. So if people draft stupid, I don't want to hear any crap from them.
You also have to consider the defensible position the bad guys are in and the huge advantage they have in that regard. They can load up with cheap ranged units to put on the top of the building and make it so no opponent's hero can land there to fight them. But, I'll at least give it a try. I can at least to my best towards that end. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#42
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Re: Hostage Holdout Scenario - Design Phase
Quote:
Really what we are doing is giving the players the balanced armies with the drafting of 400 point balanced armies. As long as we trust our game and points system, we should be fine. Now the criminals do have some big time advantages, but I think that is cool that the good guys have to work really hard to overcome the criminals, and the cops btw, have better access to the Reinforcements glyph, plus lots of cover when they need it, and lets not forget their boosted attacks on commons, and the fact that player 2's army cannot attack while adjacent to all those Civilians that are running around..... I really believe what I posted is balanced as is, so thanks for giving it a shot at least. |
#43
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Re: Hostage Holdout Scenario - Design Phase
Have one game done, 98 more.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; August 10th, 2010 at 10:31 PM. |
#45
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Re: Hostage Holdout Scenario - Design Phase
Well I said I wouldn't do 100, so technically, I didn't rule out 99. Let's hope it doesn't get that far . But really, I'm going to do as many as I think it takes with different units on both sides and different strategies and different placements of units in the building and everything. I have to make sure that the good guys can win and that the bad guys can win and different ways they can win.
I wouldn't do it justice just to run a few tests on it IMO. I got my second one started before work and may work on it later tonight. I'll just keep plugging away with it until I'm comfortable signing off on it. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; August 11th, 2010 at 07:10 PM. |
#46
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Re: Hostage Holdout Scenario - Design Phase
Hahma, I do not know what else to say.
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez and Stan Lee
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#47
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Re: Hostage Holdout Scenario - Design Phase
I only hope you convinced after a couple of tests. But thank you all the same.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#48
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Re: Hostage Holdout Scenario - Design Phase
Quote:
Let's just say that Punisher with extreme height is pretty nasty with his Assault Rifle. Add Pyro to really take care of a bunch of Cops right off the bat and Angel to both Carry them and protect them. Good times if you're a bad guy. Now in game 2 I have Magneto and Atlaga with the bad guys. While Mags can't attack the Civs, he can Throw them (without rolling for wound) easily enough to better positions for his team, getting them so the are adjacent to Two-Face or Atlaga so they can kill them and getting them away from Thugs so they will be free to attack the Cops/Heroes. In the first game, after getting to the Reinforcement Glyph with the first moved Cop during a turn, the 2 that became adjacent to him finished the Cops' move and got to the window and attacked the Thugs guarding the Civs by the window. Then those two Civs later escaped across the street and made the Angel/Punisher combo chase them down to kill them. In the game I'm in now, Magneto doesn't want any part of chasing Civs across the street, so he flew down there and Threw those 2 Civs up to higher ground. Good times. Game 2 ended up being really close thanks to Spidey Sense keeping Spidey alive just about forever. Iron Man did a good job too for the good guys. Edit: Ultimately I don't know how much counter drafting is going to come into play as the Cops' team will always need a flyer/swinger/leaper and have defense/lives or defensive special power to keep alive long enough to take out the bad guys with range and height. The bad guys will always want ranged units mostly as well. Strategy wise, don't activate the Civilians and they will stay alive longer. Also, fall back with the Cops until help arrives. So basically the 1st round for Cops should be spent getting out of range and LOS of ranged units in/on building, otherwise they get chewed up. After that they can help keep Heroes alive as they advance after round 2. Time to get set up for game 3 before heading out for work. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; August 12th, 2010 at 06:46 AM. |
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