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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#541
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Re: Grishnakh's Custom Superheroes - Quicksilver
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#542
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Re: Grishnakh's Custom Superheroes - Quicksilver
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Then again I'm probably just over analyzing it and you are correct. I'll see if anyone else chimes in here with a better suggestion. Otherwise I'll probably alter the card to what you've suggested. Thanks. My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
#543
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Re: Grishnakh's Custom Superheroes - Quicksilver
How about:
Before moving Quicksilver may increase his Move number by 3, but if he does he can not attack this turn. |
#544
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Re: Grishnakh's Custom Superheroes - Quicksilver
Just updated the card. I went with a modified version of what Cavalier suggested, which is close to what we originally had before we started doubting ourselves. Thanks!
And good to see you here Cavalier! My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
#545
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Re: Grishnakh's Custom Superheroes - Quicksilver
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and great job on your customs, as always! |
#546
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Re: Grishnakh's Custom Superheroes - Quicksilver
You could just go with the official wording from Brave Arrow's tracking, it's the same power basically.
While moving, Brave Arrow may add 2 to his move number. If he does, he cannot attack this turn. My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
#547
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Re: Grishnakh's Custom Superheroes - Quicksilver
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Thanks Soundwarp SG-1! My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
#548
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Re: Grishnakh's Custom Superheroes - Quicksilver
These cards are looking great. I am really going to have to give them a try as my group really enjoyed using your ITF rules, elevators, and skyscrapers.
I look forward to seeing more of your Age of Ultron designs. |
#549
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Re: Grishnakh's Custom Superheroes - Quicksilver
Spider-Man Notes: Spider-Man is a Heroclix figure. It's about time this guy got the Grishnakh treatment! Spring-boarding from the original MarvelScape card our version of Spider-Man is a bit more powerful (mainly so he can pick up huge trucks and to match some of our previously posted supers). Plus our Spider-Man can take full advantage of our custom buildings and Interactive Terrain Features (ITF) - by climbing on them. You know: "Does whatever a spider can…." Finish him up with Swing Line, Spider-Sense and his Web-Slinging (not a SA this time around) and you've pretty much got the character. Now you only have to supply the snappy dialogue when you play him! http://www.heroscapers.com/community...riginal=1&c=10 http://www.heroscapers.com/community...riginal=1&c=10 My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 Last edited by Grishnakh; October 29th, 2014 at 05:32 PM. |
#550
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Re: Grishnakh's Custom Superheroes - Spider-Man
Can he use Web Slinger to move an adjacent figure into a different adjacent space?
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#551
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Re: Grishnakh's Custom Superheroes - Spider-Man
Yes. He sort of whips the figure around him with his webbing. Great for lava.
My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
#552
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Re: Grishnakh's Custom Superheroes - Spider-Man
And by the way, we use poster tack to allow figures to stand on objects such as oil tankers and cars. For a while we experimented with having Spider-Man to actually be placed on the side of a building using the poster tack. However it caused all kinds of problems, chiefly since he could just camp there if he faced non-ranged opponents. Plus the miniature just wouldn't stay put, the poster tack would give out after a while. Oh well, the Wall-Crawling SA basically achieves the same thing. It would have been cool though…...
My Custom Terrain Thread: http://www.heroscapers.com/community...read.php?t=448 |
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