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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#121
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Re: Human Torch - Design Phase
Yea
I'm going to have to build that Platforms 5 and 6 map... It seems like a fun one. |
#122
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Re: Human Torch - Design Phase
Easily my favorite map for the past 3 months, and it is a C3G map at that.
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#123
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Re: Human Torch - Design Phase
Yea
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#124
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Re: Human Torch - Design Phase
Quote:
It's a great map and I enjoy the heck out of it. That said, when I do testing, I don't really like to use it with a ranged flyer vs. a ground-walking melee only unit for HH tests or squad tests. I also wouldn't have test GL's vs. Steamroller army on it either. But it's great for testing similar units on and Army Tests with mixed units that have similar access to things. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#125
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Re: Human Torch - Design Phase
Quote:
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#126
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Re: Human Torch - Design Phase
No, I know the pillars have rocks on top, though I didn't put them up there as it doesn't look good and is kind of a waste of time. But I never have used them for figures.
I know non-flyer/leaper/grappler/swingers can climb ladders to get to height, but it takes so long compared to a flyer with a move of 6, 7, 8 or 9 and when the flyer has a ranged attack, they can take apart a melee/ground moving only figure w/o really getting in much danger. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#127
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Re: Human Torch - Design Phase
Deadpool did a lot of damage on that map for me despite lacking flying (but he's a bit of a beast, so he might be an exception).
P.S. Still waiting on votes from GreyOwl, Necro, and Spidey! C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. Last edited by IAmBatman; July 16th, 2010 at 07:23 PM. |
#128
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Re: Human Torch - Design Phase
Yea
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#129
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Re: Human Torch - Design Phase
This one actually passed into the ERB phase yesterday! I'll have to send stuff out for it soon.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#130
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Re: Human Torch - ERB Phase
First ERB response is in!
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I definitely think "cocky" fits what I know of the character, but if anyone can think of anything better, let me know. Arrogant doesn't quite do it, because I don't think he's mean spirited about it. He just happens to think a lot of himself and what he can do with his powers. As I replied to Deathwalker, Adventurer synergies aplenty for this guy, and that's one reason we put so much risk into these risk/reward powers for him. Griff will probably feel vindicated reading what he wrote about Flame On, but I personally still prefer the version we have on the front page and know that we already voted to go this direction, so there'd have to be a fairly significant change of attitude around here to shift it at this point, I think. Also, does he need to have a power letting him affect that many figures at once given his current synergies with the Fan Four? As for Supernova, I kind of like what he has there, but I think Human Torch would be too powerful if he could just dive bomb startzones every game with no real penalty to him (removing OMs doesn't matter if it's the third OM of the round). I think, for the sake of balance, I prefer the current version. Anyway, let me know what you think! C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#131
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Re: Human Torch - ERB Phase
DW has thought about it at least, but yeah I agree completely with you bats. The only other personalities that I can think of that fit would be Brash or Reckless.
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#132
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Re: Human Torch - ERB Phase
I think he's fine as he is.
Nova has too much power potential to be used more than once in a game, just like Thor's God of Thunder Strike. Sure he can call lightning down more than once in the comics and animated movies, but that's not the direction we're going with these devastating type powers. To the point of Lava Resistant figures being affected by his normal attack, well that can be said about many units out there or will be out there that have that issue. Some flexibility is needed for gameplay, space on cards and not having to retcon previous work. He's got a ranged attack of 4 plus flying, so his Flame On doesn't have to be his staple attack, as in all the time. He can choose when to take the risk to use it, like GL's take the risk when they choose to not waste a battery marker for a shield and whiff on defense and die. Risk and decisions are fun. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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