|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#505
|
||||
|
||||
Re: Ixe's Custom Units
It has been a while since my last unit. This one may be a little bit out there.
This is Griffin Minelayer from Rackham Miniatures. The figure is supplied unpainted. NAME = Boom Thelwas GENERAL = Vydar PLANET = Eberron SPECIES = Elf CLASS = Artificer PERSONALITY = Tricky SIZE = Medium 5 UNIQUE HERO LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 2 DEFENSE = 2 POINTS = 50 TRAPSMITH SUPPLIES Boom Thelwas starts the game with 3 face-down Glyphs of Explosion and 2 face-down Glyphs of Revitalization on his Army Card. THROW GLYPH After moving and instead of attacking, you may choose a Glyph on Boom Thelwas's Army Card and place that glyph on an empty space within 4 clear sight spaces of Boom Thelwas. MINE RECOVERY When you roll the 20-sided die for a Glyph of Explosion with Boom Thelwas, you may add 10 to your roll. If Boom Thelwas takes no damage, place that glyph face-down on Boom Thelwas's Army Card instead of removing it from the game. This design is necessarily matched with these two temporary glyphs: Name = Glyph of Explosion TEMPORARY GLYPH Roll the 20-sided die. If you roll a 1-15, this figure receives 2 wounds. If you roll a 16 or higher, nothing happens. Name = Glyph of Revitilization TEMPORARY GLYPH Roll the 20-sided die. If you roll a 6 or higher, remove 2 wounds from this figure's Army Card. Boom Thelwas is a trapmaker capable of seeding the battlefield with dangerous explosives that can kill those unfortunate enough to walk across it. Not all his mines are lethal, however, where a few can instead heal those that trigger the trap. In battle Boom became famous for filling the field with his mines, marking carefully for his allies where to step and find a healing cache while forcing the enemy to run around his mines. He can recover a previously placed mine if he needs to, but even that carries risk. Boom Thelwas can throw mines out a range to give him some versatility for quickly deploying them. The mines being face-down mean that only his controller knows what is placed there and gives just enough of a guessing game for the opponent to risk going for a healing cache and potentially finding a dangerous mine instead. These mines being temporary glyphs, they are normally removed from the game after being triggered. Additionally, any unit that moves onto one must end its movement there, likely putting his true value as a way to bottleneck the enemy around certain areas or try to force them to a particular area of the battlefield. Even then the enemy can always risk a mine since they are not always guaranteed to work. As always, comments are greatly appreciated! |
#506
|
||||
|
||||
Re: Ixe's Custom Units
Here's another Samurai for Einar:
This is Hayato Nakayama, Human from Pathfinder Miniatures Iconic Hero Boxed Set VI. NAME = Taegama Hiro GENERAL = Einar PLANET = Earth SPECIES = Human CLASS = Samurai PERSONALITY = Honorable SIZE = Medium 5 UNIQUE HERO LIFE = 5 MOVE = 6 RANGE = 1 ATTACK = 3 DEFENSE = 5 POINTS = 110 HONOR DUEL If Taegama Hiro is engaged with an opponent's Unique Hero, he can only attack and be attacked by adjacent Unique Heroes. COUNTERSTRIKE When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as counts as unblockable hits on the attacking figure. This power does not work against other Samurai. A COWARD'S REWARD Taegama Hiro rolls an additional die against figures leaving an engagement with him. Taegama Hiro is an honorable samurai warrior who is known to wade into battle and challenge another hero to face him in a duel. When locked in melee combat, a pocket in the chaos opens for the two to clash swords unimpeded. When the dust settles, Taegama Hiro can continue challenging new targets until no one worthy remains. The samurai has no tolerance for cowards and cuts them down swiftly should they try to flee. My first pass at this card had some fiddly challenge markers but the simple solution feels far more elegant. I am not positive about the wording but the intention is in the theme where the opponent must ignore the samurai while he fixates on the hero he is combating. There are a few oddities in that the opponent's hero is not awarded the same courtesy but they are similarly not bound to only attack Taegama Hiro. A Coward's Reward is an effective incentive to keep the opponent in the duel while counterstrike can punish them for remaining. I am a little on the fence in his use of engaging squads alongside a hero who cannot attack him while he can perform leaving engagement attacks on them, but I think the theme could be justified and it gives him some added function. As always, comments are greatly appreciated! |
#507
|
||||
|
||||
Re: Ixe's Custom Units
Taegama: I expect to see a lot of customs for this miniature, but this one's a pretty solid thematic fit. I really like the one-vs-one style that he brings to the game, even if he might struggle with squads. There's just one problem... ... ... ... ...
Spoiler Alert!
~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#508
|
||||
|
||||
Re: Ixe's Custom Units
I love this Samurai Card as well and agree with TAF on his spoiler. I will be using this card for one of my Homeless samurai heroes but I think mine will be disciplined so he plays nice for a disciplined army bonus.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#509
|
||||
|
||||
Re: Ixe's Custom Units
Quote:
My gut feeling says that he's undercosted at 110, mostly because of what you mention about how he can basically charge in and cling to a (bonding) hero, forcing any squads next to Taegama to freeze in place and become useless (barring disengage and stealth flying and the like.) Not sure if this is the way you want to go, but what if you also add that any unique heroes he is engaged to also can only be attacked by adjacent unique heroes? Perhaps its just me, but I feel like it will lead to a more balanced figure, but also lead to the theme of "skilled fighters dueling without interference." In a slightly different way, you can add an exclusion to the power such as "can only be attacked by adjacent unique heroes and/or figures with the wild (or some other sort of I don't care) personality, as a way for figures to show their "dishonorable" fighting ethics. |
#511
|
||||||
|
||||||
Re: Ixe's Custom Units
Wow, lots of great comments for this guy. Thank you, everyone!
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Thanks again for all the great comments, everyone! It always surprises me which designs people really fixate on and give some positive buzz. |
#512
|
||||
|
||||
Re: Ixe's Custom Units
Alot of great customs here Ixe. +rep
The Chronicles of the Heroes of FictionOur Newest Hero: Nimue MY CUSTOMS:CLASSIC Updated 9/19/16/SUPERS/PAINTS/MODS/TERRAIN Updated 10/12/16 |
#513
|
||||
|
||||
Re: Ixe's Custom Units
Here's a new squad for the Wolf Pack:
These are the Vestals from Confrontation. NAME = Varkaanan Blindstalkers GENERAL = Aquilla PLANET = Grut SPECIES = Wolves CLASS = Hunters PERSONALITY = Resolute SIZE = Large 6 UNIQUE Squad LIFE = 1 (3 figures) MOVE = 6 RANGE = 1 ATTACK = 4 DEFENSE = 3 POINTS = 70 WOLF PACK After revealing an Order Marker on the Varkaanan Blindstakers' card, before taking a turn with the Blindstalkers, you may choose another Unique Wolf Army Card you control and take a turn with it. You may not attack with more figures from the chosen Army Card than the number of destroyed Varkaanan Blindstalkers on this card. TRUE STRIKE After moving and before attacking, you may choose an opponent's figure adjacent to a Varkaanan Blindstalker for each engaged Blindstalker you control. All the special powers on the chosen figures' army cards are negated until the end of the Varkaanan Blindstalkers' turn. Each Blindstalker must attack a figure chosen with True Strike, if possible. The Blindstalkers have sworn sacred vows to their moon gods and wear masks that blind them to the outsider world. Training in these masks has heightened their already keen wolf senses to extraordinary levels, allowing them to slice through illusions and advanced defenses of the enemy. The Blindstalkers' power is fairly niche and could be a little tricky to use, ultimately proving a nice counter to enemies that rely on abilities like Tough or evasive powers like Hide in Darkness. Primarily I suspect they are a cheap squad with a respectable attack to add to the wolf pack if you need to make the points work for the format. As always, comments are greatly appreciated! |
#514
|
||||
|
||||
Re: Ixe's Custom Units
Heroscape to me has stood as a mash-up game. From the very first set they crammed sci-fi, fantasy, and historical elements into one game to really encompass the battle for all time. However, there is one major trope abundant in popular culture that is missing for me. While it has been addressed in Marvelscape and C3G, I want to take my own approach to incorporate non-iconic super heroes into Heroscape.
This is Legacy from Sentinels of the Multiverse. It is supplied unpainted. NAME = Icon GENERAL = Jandar PLANET = Rann SPECIES = Rannian CLASS = Superhero PERSONALITY = Valiant SIZE = Medium 5 UNIQUE HERO LIFE = 6 MOVE = 6 RANGE = 1 ATTACK = 5 DEFENSE = 3 POINTS = 180 INVULNERABILITY When rolling defense dice against a normal attack, Icon always adds 1 automatic shield to whatever is rolled. Icon adds 2 automatic shields against special attacks instead. RICOCHET When Icon is attacked by a normal attack from a non-adjacent figure, if Icon received no wounds from the attack, roll the 20-sided die. If you roll a 13 or higher, you must choose a figure adjacent to Icon to receive one wound, if possible. FLYING When counting spaces for Icon's movement, ignore elevations. Icon may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Icon starts to fly, if he is engaged, he will take any leaving engagement attacks. Icon hails from the planet Rann (kudos if you get the reference) and is one of the premiere superheroes of that planet. As his namesake implies, he is gifted with super strength, the power of flight, and near invulnerability. His bullet-proof skin can be a blessing and a curse as projectiles can glance harmlessly off of him and into someone nearby. Hopefully it is an enemy and not an innocent bystander. I'm half tempted to give him 2 automatic shields against normal attacks but that would be insurmountable in too many situations. As is he is a challenge to take on given his strong defenses that are even tougher against special attacks. He hits moderately hard but his real strength lies in his staying power. Ricochet can easily be a downside if you aren't careful but a single hero with his high maneuverability should easily position himself so as not to hurt allies. His power is likely more useful when facing screens where they can mob him and risk hitting their own with a ricochet or let him fly by and engage those the screen is trying to protect. As always, comments are greatly appreciated! Last edited by Ixe; April 21st, 2016 at 02:11 AM. |
#515
|
||||
|
||||
Re: Ixe's Custom Units
Quote:
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#516
|
||||
|
||||
Re: Ixe's Custom Units
Icon is pretty sick. Nearly invincible with that defense but what do you expect from a superhero? Being an unsynergetic single-attacking hero balances out his defenses, so it's okay. Ricochet is also pretty cool. TAF seal of approval
Is his planet supposed to be Rand or Rann? It says Rann under Planet in his stats. ~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
My Custom Units | Devil's Advocate | Custom Units & Army Cards | 6 | March 29th, 2010 04:24 PM |
HyperactiveSloth's Custom Units (3 new proposed units!)4/30 | HyperactiveSloth | Custom Units & Army Cards | 19 | April 30th, 2007 10:59 PM |
Custom Units - Has anyone... | Eric | Custom Units & Army Cards | 3 | January 29th, 2007 06:55 PM |
custom units | GO-UTGAR | Custom Units & Army Cards | 3 | November 9th, 2006 08:06 PM |
Custom Units???!!???! | beaverphang | Custom Units & Army Cards | 5 | July 28th, 2006 10:45 AM |