March 1st, 2023, 01:19 AM
|
|
Sir Formerly Known As adoney
|
|
Join Date: September 14, 2015
Location: U.S - Iowa
Posts: 9,652
|
|
Re: Sir Heroscape's customs
Quote:
Originally Posted by superfrog
Quote:
Originally Posted by Sir Heroscape
Quote:
Originally Posted by superfrog
From testing the Drow Assassin, having huge movement potential is very dangerous. I'm also not sure about the rules implications of move->attack->move->attack. That might need to be two different turns, and then it gets confusing with their bonding power.
|
Right...which is why I was trying the "Move Attack, Move Attack" route there
|
I'm trying to say that you can't have a new normal move phase after the normal attack phase. Like a turn is made up of revealing an OM, moving, attacking, end of turn. Trying to repeat those phases gets really confusing in the event of another card with "after moving and before attacking" powers, or similar. I would be very hesitant to break the turn structure in such an open-ended way.
Design-wise, I think it feels more organic to increase the number of normal activations than to add extra activations afterwards. The Durgeth already have a power to add activations after their normal ones, this feels (to me) like it's superseding their power rather than just boosting their power.
|
I get it...your version just felt a bit too "customy" to me. So I was trying to account for that and simplify it. Maybe we just allow him to "frenzy" (1 additional attack) the Ravagers kinda like Mellifera?
|