Re: Sir Heroscape's customs
I've been a busy bee folks. I've updated the OP...but here are a TON of customs I've been developing for the last couple months. Tell me what you think and any and all feedback would be great!
Spoiler Alert!
Gormuun
Spoiler Alert!
Ogre, Unique Hero, Warhulk, Wild, Large 6
Life 5
Move 6
Range 1
Attack 6
Defense 2
Points: 120
Cleave
Attack 4. When Gormuun attacks an adjacent figure, you may choose one squad figure that is also adjacent to Gormuun. If the defending figure receives any wounds from Gormuun's attack, the chosen figure receives 1 wound.
Battle Rage
If Gormuun is engaged with an opponent's figure, add 3 to his defense.
The Grim Reaper
Spoiler Alert!
Undead, Unique Hero, Shade, Unforgiving, Medium 5
Life 6
Move 5
Range 1
Attack 5
Def 2
Points: 140
Harvest of Souls
Any time an opponents figure is destroyed within 6 clear site spaces of Grim Reaper, place a soul marker on this army card. The most soul markers that can be on this army card is 6.
Bring Forth
Before moving, you may place up to 3 previously destroyed undead squad figures within 3 spaces of Grim Reaper. For each undead squad figure placed adjacent to Grim Reaper, remove 2 soul markers from his card.
Discarnate
Opponents figures must be adjacent to Grim Reaper in order to attack him with a normal or special attack.
Ranger of Ekstrom (Dalelands Militia)
Spoiler Alert!
Human, Common Hero, Ranger, Loyal, Medium 5
Life 1
Move 5
Range 5
Attack 2
Defense 3
Points: 40
Javelin
Attack 5. Range 2. Javelin special attack may only be used against an opponents non-adjacent figure.
Brotherhood
If a Ranger of Ekstrom is destroyed you may immediately take a turn with up to 2 other Rangers of Ekstrom that you control. Any Ranger of Ekstrom taking a turn must be within clear sight of the destroyed figure.
Hulgrim Grayforge (Larethar Gulgrin)
Spoiler Alert!
Dwarf, Unique Hero, Rogue, Tricky, Small 3
Life: 5
Move 6
Range 1
Attack 4
Defense 4
Points: 100
Hidden Dagger
After attacking if the defending figure received no wounds, you must roll to 20 sided die. If you roll 1-5 Hulgrim receives one wound, if you roll 6-20 the defending figure receives one wound.
No Shield
Subtract 2 from Hulgrim's defense anytime he defends against an attack from Large or Huge figures.
Dworbak Ironhammer (Shield Dwarf Fighter)
Spoiler Alert!
Dwarf, Unique Hero, Warlord, Valiant, small 3
Life 6
Move 5
Range 1
Attack 3
Defense 5
Points: 120
Hammer Hurl
Attack 5. Range 5. Hammer Hurl may only be used against Large and Huge figures.
Sir Gildor (Soldier of Thrane)
Spoiler Alert!
Human, Unique Hero, Champion, Valiant, medium 4
Life 6
Move 5
Range 1
Attack 3
Defense 6
Points: 130
Valor's Shield
All friendly figures adjacent to Sir Gildor receive an additional defense die when defending against a non-adjacent attack.
Sword of Justice
Attack 6. After using Sword of Justice, Sir Gildor always receives one wound.
Warforged Rangers (Warforged Infiltrator)
Spoiler Alert!
[3 figure squad]
Warforged, common squad, Rangers, precise, medium 4
Life 1
Move 5
Range 6
Attack 2
Defense 1
Points 50
Ruthless Advantage
When a Warforged Ranger has a height advantage and attacks a small or medium figure, add an additional attack die.
Warforged Resolve
When rolling dice against a normal or special attack, a Warforged Ranger always adds 1 automatic shield to whatever is rolled.
Fullmetal (Warforged Barbarian)
Spoiler Alert!
Warforged, Unique Hero, Warlord, Tactician, Medium 5
Life 4
Move 5
Range 1
Attack 5
Defense 3
Points: 90
Tactical Advance
After moving and before attacking you may choose 3 warforged squad figures you control and move each of them 5 spaces.
Warforged Resolve
When rolling dice against a normal or special attack, a Warforged Ranger always adds 1 automatic shield to whatever is rolled.
Jonathan Wild (Human Bandit - Demonweb)
Spoiler Alert!
Human, Unique Hero, Thief, Tricky, Medium 4
Life 4
Move 7
Range 1
Attack 3
Defense 1
Points: 30
Quick Hands
Jonathan Wild may pick up Treasure glyphs without rolling for the trap and may continue movement after picking one up.
Elusive 10
If Jonathan Wild is attacked with a normal attack and at least one skull is rolled, roll the 20-sided die. If you roll a 10 or higher ignore that attack and move Jonathan Wild up to 4 spaces.
Sekron the Sage
Spoiler Alert!
Human, Unique Hero, Wizard, Wise, Medium 5
Life 3
Move 4
Range 5
Attack 3
Defense 3
Points: 60
Summoning
Before moving roll the 20-sided die, if you roll 9 or higher you may place one friendly figure adjacent to Sekron the Sage.
Spell of Aging
Range 5. After moving and before attacking, choose a Unique figure within 5 clear sight spaces and roll the 20-sided die. If you roll a 13 or higher subtract 2 from the chosen figures movement for the rest of the round.
Orc Wizard (Orc Wizard)
Spoiler Alert!
Orc, Common Hero, Wizard, Wild, Small 4
Life 1
Move 5
Range 6
Attack 3
Defense 2
Points: 40
Combustion
Attack: 3 Range: 5 Choose a figure to attack. If the chosen figure is destroyed, all figures adjacent to the chosen figure must roll one attack die. Figures that roll a skull receive 1 wound.
Strength in Numbers
When defending against an attack add 1 additional defense die, up to a maximum of 3, for every Orc Wizard within 3 clear sight spaces of this Orc Wizard.
Goblin Rider (snig)
Spoiler Alert!
Goblin, Uncommon Hero, Rider, relentless, Medium 5
Life 4
Move 7
Range 1
Attack 3
Defense 3
points: 60
Goblin Frenzy
If you control at least one Goblin Rider, add 1 to the movement of all Goblins you control. This ability does not effect any Goblin Riders.
Disengage
Goblin Riders take no leaving engagement strikes when disengaging.
Executioner (Half-Orc Executioner #36)
Koshnak (Stonechild - Dragoneye)
Spoiler Alert!
Orc, Unique Hero, Champion, Wild, Medium 4
Life 5
Move 5
Range 1
Attack 4
Defense 3
Points: 120
Rage
When Koshnak attacks, always add one automatic skull to whatever is rolled.
Thick Skin
When Koshnak defends against a normal attack always add one automatic shield to whatever is rolled.
Venoc Scout (Yuan-Ti Abomination - Aberrations)
Spoiler Alert!
Viper, Unique Hero, Scout, Relentless, Medium 5
Life 5
Move 7
Range 1
Attack 4
Defense 2
Points: 80
Reinforcements
After taking a turn with Venoc Scout, if he is engaged with at least one opponents figure roll the 20-sided die. If you roll 15 or higher, you may immediately take a turn with up to 3 Venoc squad figures you control.
Slither
Venoc Scout does not have to stop his movement when entering water spaces.
Hounds of Vydar (Steel Predator - Angelfire)
Spoiler Alert!
[Squad of 3]
Soulborg, common squad, predators, tricky, Large 5
Life 1
Move 7
Range 1
Attack 5
Defense 2
Points: 100
Stealth Fighting
If at least one Hound of Vydar is engaged with an opponents figure, all Hounds of Vydar you control have no visible hit zones.
Bhaltair MacDirk (Epic Aspect of Kord - underdark)
Spoiler Alert!
Human, Unique Hero, Champion, Wild, Medium 6
Life 7
Move 5
Range 1
Attack 4
Defense 4
Points: 130
War cry
Instead of attacking, roll the 20-sided die. If you roll a 9 or higher all Human Warriors you control add an additional 2 spaces to their movement for that turn.
Wounded Strike
Immediately after Bhaltair MacDirk receives one or more wounds from an opponent's, adjacent, normal attack you may roll 1 die on the attacking figure. If you roll a skull, that figure receives one unblockable wound.
The Queen's Guard (Cleric of Syreth - War of the Dragon Queen)
Spoiler Alert!
[Squad of 3]
Elf, Common Squad, Guards, Loyal, Medium 4
Life 1
Move 5
Range 5
Attack 3
Defense 3
Points: 60
Target the Strong
When The Queen's Guard attack heroes, add one additional attack die.
Ogre Executioner (ogre executioner- Unhallowed)
Spoiler Alert!
Ogre, Uncommon Hero, Executioner, Wild, Large 6
Life 6
Move 5
Range 1
Attack 4
Defense 4
Points: 120
Cleaver
If this Ogre Executioner wounds a hero with a normal attack, add one additional wound to the wounded hero.
Feared By All
All opponents small, medium and large figures that do not have a fearless personality roll one less defense die when defending against an attack from this Ogre Executioner.
Tyrath (Iron Dragon Prowler - Demonweb)
Spoiler Alert!
Dragon, Unique Hero, Young, Cunning, Huge 7
Life 6
Move 5
Range 1
Attack 4
Defense 4
Points: 140
Melee Fury
Attack 3. Immediately after rolling defense die against an attack from an adjacent opponent, Tyrath may roll an attack on the attacking figure.
Iron Scales
Any time Tyrath defends against a normal attack add one automatic shield.
Sorrilth the Dragonlord (Adult Purple Dragon - savage encounters)
Spoiler Alert!
Dragon, Unique Hero, Young, Ethereal, Huge 7
Life 5
Move 7
Range 1
Attack 5
Defense 5
Points: 150
Superior Intelligence
Anytime you reveal a numbered order marker that is not on (dragon), instead you may take a turn with Sorrilth the Dragonlord.
Foresight
At the beginning of each round, after order markers have been placed, randomly select one of your opponents order markers and reveal it to yourself. You may do this with any or all opponents.
Stealth Flying
(word-for-word)
p.s Thanks
@ TheAverageFan
for already commenting on the first few...it's always good to hear your input.
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