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Old January 13th, 2015, 10:22 AM
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A3n A3n is offline
"Let's Nut this Unit Out!"
 
Join Date: April 10, 2008
Location: Australia - Queensland - Nth Rockhampton
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Re: Adventure Time with Deathwalker the robot & A3n the huma

My thoughts before I read your notes (so this isn't saying I don't like anything that you have I just want to put these down as you might like something I had & we might be use elements of either / both or none at all & go a completely different direction).

Finn
Human is a non-brainer.
As is Unique Hero.
He is a basically warrior although theme wise his class would probably be better as an Adventurer.
I am feeling Confident would be good for his personality.

5 lives.

Move 5
Range 1
Attack 4
Defense 4

Cost (to be determined)

Now powers...
He has quite a few battlecries but Mathematical & Algebraic are probably the most common. So I think using one of them as a power title will be cool & adds to the theme.
The most iconic battling he does seems to be charging in with hacking & slashing as he goes so I thought a power that allows you to keep rolling dice as you move would be really cool. Of course the mechanics might trip us up but we can give it a shot.
Quote:
Range 1. Attack 3
Instead of moving and attacking normally with Finn, you may move Finn up to 5 spaces in a straight line. At each space that Finn moves to that is adjacent to an opponent's figure roll 3 attack dice. Defending figures do not roll for defense until Finn has completed his move. After Finn has finished moving, defending figures roll defense dice separately against the single highest attack roll you rolled during Finn's movement. When moving with this Special Attack, Finn will not take leaving engagement attacks.

Jake
Dog for the species
Unique Hero - no surprise there.
I am torn for the class. He is a Shapeshifter but I thought he should be an Adventurer like Finn.
My first thought for personality is Loyal but that seems too cliche.
Small 4

Live 7

Move 4 or 7 depending on the powers chosen below.
Range 1
Attack 3
Defense 5

Cost (TBD)

Ok I had a few too many thoughts for Jake's powers:
STRETCH POWERS
At the start of each round you may add 6 to either Jake's normal move or normal height. If you chose to add to Jake's height, whenever Jake is in combat he always has height advantage against an adjacent opponent.

or
EXTRA HEIGHT
When moving up or down levels of terrain, Jake's height is 25 and you may count 10 vertical spaces as one space.

CARRY
Blah, blah blah.

JAKE SUIT
After revealing an Order Marker on an adjacent Adventurer hero you control, you may choose that hero and place this figure on the chosen heroes Army Card. Add 2 to the attack and defense of the chosen figure while Jake is on it's card. If the chosen figure receives any wounds while Jake is on it's card, place the same amount of Wound Markers on this card. After the opponent has taken their next turn place Jake on an empty space adjacent to the chosen figure.


PRINCESS BUBBLEGUM
Nothing firm for her. If we had figures for the Banana Guards then I would give her bonding with them. Because of her technical prowess I was thinking that she would either use the power on a glyph twice or double it's effect.


ICE KING
No real thoughts here either. Just Flying & Ice-type powers.
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